Combat and PVP

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Re: Combat and PVP

Postby Valten21 » Fri Sep 30, 2011 12:00 am

you hold a good point ,even for us things have been a bit dull the past month or so, with the odd fight every week or two. Right now the only people that stand up to us is RUA and as mentioned many times before, the last encoutner was 3 vs 13, this is re-occuring, and we don't stick around for those. Bad time to be looking for a good fight it would seem.
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Re: Combat and PVP

Postby TeckXKnight » Fri Sep 30, 2011 12:40 am

deadlyhabit wrote:it seemz the only way to learn pvp in this game is to be taught by another player, it's annoying to not know any pro people

A lot of us are mostly self taught, we just went at it from different angles and learned different things. Along the way, of course, you run into people who've learned different tricks and have had different experiences and you exchange tips and ideas with them. The exchange of ideas is just as fluid as the exchange of culture and curiosities. The issue is that there's no point in a Very experienced player handing out expert level combat advice to newbies he doesn't know.

The way I figured out combat wasn't actually in combat. It was too hard trying to grasp anything while in combat. I ran numbers and timing for all of the moves and figured out why they were necessary and how you could make them faster. Why use what and when. With the bare basics now in my head, I began sparring with people and actually fighting and started to figure out that there's a pretty big psychological portion to this. A lot of people just get into a routine and follow that. If you trip their routine up, they panic. This also led me to understand that I needed to get out of a routine. I needed to be comfortable losing, comfortable taking hits, comfortable skirting 0 defense, comfortable fighting 2 guys at once, comfortable fighting 3 guys at once, comfortable moving, comfortable chasing, and comfortable in a thousand little situations that only sometimes pop up but when they do they make or break the fight. Learn to watch and read your opponent(s) so you know what they have the IP for and what they're planning on using it for and when. Also, never discount a move as useless, just count it as nonviable in certain situations on its own. Even Evil Eye can sometimes be really good with Combat Meditation powering it.

I think the worst opponent I'll ever have to fight will be someone with a level head who never panics and can react logically to my moves. You don't need to be psychic or anticipate anything, just fight back competently and you'll be a better fighter than most people.

Most people aren't going to be willing to do this to figure combat out and that's fine. Don't emulate me. There are lots of ways to learn combat, including from other people.
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Re: Combat and PVP

Postby Whippet » Fri Sep 30, 2011 12:50 am

NaoWhut wrote:Dodge uses your exact UA as defence and
doesn't take away any of your bars or
negatively effect you in anyway.


Even if I sound as a fool would, I must admit I still do not understand quite how it works. What is it that you mean by 'defense' ? There is of course the 100 - 0 defense bar that must be depleted in order to deal damage to one's soft hit points. If this defense bar is what you mean, would having 300 UA mean that with the 'dodge' maneuver activated one has a defense bar of 300 that must be depleted? Perhaps it that you mean that the 300 UA is added to one's armor value, but only when 'dodge' is in use? Yet, perhaps it is neither of these.

Potjeh wrote:wait for the opponent to switch to Bloodlust before you punch.


Based on this quote by Potjeh, I get the impression that either 'bloodlust' has a negative effect that makes one more vulnerable to damage that isn't shown in the tooltip/wiki, or that it is more simply that using bloodlust means you are not using a defensive maneuver. (Oaken Stance which regenerates defense bar at the expense of your attack bar but doesn't reduce the damage taken from hits, or the 'dodge'/'shield' )
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Re: Combat and PVP

Postby TeckXKnight » Fri Sep 30, 2011 12:53 am

Your defense = Whatever your Maneuver says its weight is. If your Maneuver says it's 100% of your Unarmed Combat skill, then your defense bar is your Unarmed skill. Just because the blue bar represents it in percentages does not change this.

In the case of Bloodlust, it says that it's 50% of your Unarmed skill. So when you have bloodlust up, you literally have half as much defense as when you have dodge up.

If you look and see where it says the weight, that's your defense. Bloodlust says 1/2 FIST, meaning 50% of your Unarmed skill. Dodge, Oak Stance, Death or Glory, and Combat Meditation are all FIST, meaning 100% of your Unarmed skill. Shield is 1.25*SWORD meaning 125% of your Melee Combat skill.
Last edited by TeckXKnight on Fri Sep 30, 2011 1:02 am, edited 1 time in total.
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Re: Combat and PVP

Postby Valten21 » Fri Sep 30, 2011 1:02 am

Nicely summed up TechXknight.
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Re: Combat and PVP

Postby ninja_yodeler » Fri Sep 30, 2011 1:31 am

Just since seeing this thread I have been inspired to try and learn the system a bit more, because up until now, my methods have been, (if outnumbered) just give up, either talk to them or tell them about goats, or (vs someone of equal or lower ua) simply end the fight before they can get 6 ip. I thought that was pretty solid until i realised it only worked because the lower ua people had crappy armour, and when sparring with the equal ua (troll bug) we were naked, so my charge 2 ip, punch, jump lust, sting. was useless aginst anyone with armor, even though when i used it in spars and noob hunts it worked perfectly.

now im mixing it up a little, throwing in some no pains, and other things. but my question is; Bars. i know the hotkeys for most of the non combat things but the combat ones are something I dont want to stuff up in the heat of the moment.

so any advice on how to set up my bars? they are currently Image

should that change, I thinks its pretty good, but I dont know to much this/anything :?
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Re: Combat and PVP

Postby TeckXKnight » Fri Sep 30, 2011 1:47 am

Set it up so it's comfortable for you and LEAVE IT LIKE THAT. Don't muck it up so you trip over your keys confused in combat. It really doesn't matter what order you put them in as long as you're used to it and know what keys are attached to what skill. The last thing you need to do is decide to organize your bar before a fight and switch Oak Stance with No Pain as this would be bad and end poorly.
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Re: Combat and PVP

Postby ElGato » Fri Sep 30, 2011 1:49 am

ninja_yodeler wrote:Just since seeing this thread I have been inspired to try and learn the system a bit more, because up until now, my methods have been, (if outnumbered) just give up, either talk to them or tell them about goats, or (vs someone of equal or lower ua) simply end the fight before they can get 6 ip. I thought that was pretty solid until i realised it only worked because the lower ua people had crappy armour, and when sparring with the equal ua (troll bug) we were naked, so my charge 2 ip, punch, jump lust, sting. was useless aginst anyone with armor, even though when i used it in spars and noob hunts it worked perfectly.

now im mixing it up a little, throwing in some no pains, and other things. but my question is; Bars. i know the hotkeys for most of the non combat things but the combat ones are something I dont want to stuff up in the heat of the moment.

so any advice on how to set up my bars? they are currently Image

should that change, I thinks its pretty good, but I dont know to much this/anything :?

Image
only pic I could find :P
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Re: Combat and PVP

Postby NaoWhut » Fri Sep 30, 2011 2:00 am

I like to keep my hands on certain skills that
tend to be far apart on the bar, that way there's
no room for mistake.

Most dangerous skills are farthest from sight
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Re: Combat and PVP

Postby MightySheep » Fri Sep 30, 2011 2:08 am

Ive not used the search function on the matter but if the clients can be customized to create GUI menus with keybinds attached, is it not possible for users to just customize it themselves because I really don't like the limitations to keybinds with Ender's client

If it was up to me I would use just normal letters like zxcvasdfqwer for my combat binds, would be so much easier. Number and F keys are just shit because your left hand cant nicely rest on the left side of keyboard you have to awkwardly cover the whole top of keyboard

and tbh 20 keys isn't enough, I'm cutting off a few moves even with 30 keys (I have the numpad menu above chat and have to click it manually)

If it is possible, tell me how pls
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