by loftar » Fri Jun 05, 2009 10:16 pm
Hmm. I'm not quite sure just how to react to this. On one hand, we do intend to make it harder to steal and destroy stuff by implementing some nifty features with regard to land ownership, villages, walls, guarding NPCs &c., but on the other hand, it's not like we intend to make it impossible to steal stuff.
On the one hand, it would make a potentially great difference, since one wouldn't be able to take an entirely new (and therefore scrappable) character to steal stuff. Some time and work would have to be invested in the character before he could steal stuff.
On the other hand, one should, in the end, have to enforce the law by one's own hand. Of course, it is also true that one can't really be expected to be logged in constantly to monitor one's land. Hopefully, some of this will be fixed with tracking and offense points and the like.
In the end though, I very much doubt we'll want to ban players for doing stuff or anything of the like. I must also admit that I laughed a lot while reading this thread. No offense, but it was rather funny. :)
Jorb probably has more to say. I think he's away listening to Bruce Springsteen right now, though.
"Object-oriented design is the roman numerals of computing." -- Rob Pike