To Jorb & Loftar: World Expansion Please!

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Re: To Jorb & Loftar: World Expansion Please!

Postby MagicManICT » Fri Oct 14, 2011 3:40 am

rye130 wrote:Agreed. Fixing gates and then removing teleportation would help with 1 group controlling all resources. Its also a big nerf to vaults :D


Anything, anything at all!! Please! Get rid of them vaults!
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: To Jorb & Loftar: World Expansion Please!

Postby Tonkyhonk » Sat Oct 15, 2011 6:27 pm

MagicManICT wrote:What will an expansion bring? What did it bring in the past when the world was expanded? Just because it's going to bring a bunch of wars isn't a good reason to not do it. (In a game like this, it very well could be a reason to do it.)

As someone else pointed out, there's more than enough room for vaults already. A little more surface area isn't going to make much difference there. (You could, in theory, create a pretty complex 3D maze of a vault that's either hard to navigate or time consuming/dangerous to bash through.)

Do rangers even bother doing much more than tracking scents right now because of the hearth vault issues? Great, you found a noob (or disposable alt) that did something to grief others. That wasn't really worth anyone's time. The real criminals stay safe. A bit more distance isn't going to make them any safer or harder to locate.

Better loot: well, there will be more resources to go around for the existing player base. I'd hardly call that "better", just more common, meaning it's not worth as much overall. (Of course, that depends on how much of the player base does scramble for the new sites and what quality comes out of the RNG.)

The more spread out things got, the more likely a single player or small group could stay out of the sight of random violence. Right now, that's almost impossible to do.


i never said "Just because it's going to bring a bunch of wars" there... you missed my whole point.
first of all, i wanted some world expansions a while ago. but not now, because i doubt it would do us better.
what im saying is a world expansion without any fixes on main issues we face will not change any problems or may make it even worse.

it will be a big difference for newer players. think about the stat differences and crossroad networks. players who have been here longer have decent agi and crossroad networks or alley villages by now to shortcut traveling. new players do not know many other players or have not earned much reputations to gain access to teleportation means (and without Constantinople this world), and when they do, they still need to raise a lot of agi unless they always have friend villages to oath them in. its easy enough for higher lvl players to extend their crossroad networks with newly built villages/vaults in the expanded areas with high agi while it is not so easy for lower lvl players.
those raiders will have easier access further and can travel around lot more easily than others, even if their trip may take a bit more time than before which may give new players a bit longer time to set defense, but its only a matter of time and luck. when they get raided, they will of course try tracking, (who wouldnt?) but they will surely have much harder and longer time only to reach one of their places, or may not be able to reach at all when they hop around world moving their hfs.

the fact that new players are unable to do anything after all is the same. will they have less chance of getting raided? seriously? i doubt that, because, from your logic, "A little more surface area isn't going to make much difference there."

and guess what? for some reason, new players love settling at somewhere very close to other players.
like someone said the other day, new players dont really seem to mind building their own houses and farms right next to someone's walls. and when they get their pclaims get revoked, some will rage and shout why. and quite a few of them even wonder why they get killed while offline after stealing something from their own neighbors.


in w3, we had some major powers giving pressures to one another.
in w5, we now have a few major raiding parties fightng each other while raiding others.
i doubt a world expansion would make the difference unless they actually expand it too huge so that you cannot travel easily, which would basically and probably ruin the meaning of "mmo". (remember how so many players ranted about the too big map?)
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