Malkreath wrote:
It would be like in ancient times, 2 ships gets close one another and the crews begins to shoot arrows at eachother or try to board it (as ramming other ships is not viable in this game xD)
Im just brainstorming here, I have 0 expectations that someday something even close to this would be implemented
unfortunately you're right i fear T-T
but alas, it's still something to talk about, with naval warfare in mind, I like the idea of finding oil wells on the deeper levels of the world, that you can perhaps will urns with and light your arrows using a campfire, some wool, and tar that could be somehow manufactured from the oil, i like the idea of fire mechanics involving structures, the ability to burn palisades and houses, obviously you'd need the line of site changes i was talking about in a siege thread, meaning that you can't see or shoot through walls, otherwise you'd just burn peoples houses down through their brick wall, back to naval combat, if there were seafaring ships obviously they'd be using sails rather than slave rowers (though that would be neat too) so you could burn their sails, i think perhaps the idea of burning the boat itself is over the top, ships built for ocean faring are quite hard to set alight, they're not just dried wood nailed together, because they'd leak. having a flaming arrow* shot at you could do less damage, since it's covered in cotton and pitch, but give a debuff to perception, agility and maybe strength whilst you are in a state of panic (fire's gotta be pretty scary stuff to a hearthling when it's being shot at him).
*where are metal arrows by the way? if i can make steel gauntlets and complex jewelry, why are arrowheads so hard, it would be another use for feathers too, considering what hearthlings shoot at the moment are a sharpened rock (or bone) on the end of a stick, without any fletching
Oh boy, here I go cheesemaking again...