Curios in Salem?

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Re: Curios in Salem?

Postby Jackard » Thu Mar 08, 2012 3:51 am

nova wrote:why not use best of both systems?
half the amount of LP gained by curios and then reintroduce old LP system but with a daily maximum earned? therefore you have to be somewhat active to gain full LP. obviously people will still bot but it will mean those that don't wont be disadvantaged.

Why would they want to use half of an inferior system, again? To appease H&H grognards?

How do you expect them to make any progress moving backwards?
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Re: Curios in Salem?

Postby loftar » Thu Mar 08, 2012 4:16 am

Jackard wrote:
nova wrote:why not use best of both systems?
half the amount of LP gained by curios and then reintroduce old LP system but with a daily maximum earned? therefore you have to be somewhat active to gain full LP. obviously people will still bot but it will mean those that don't wont be disadvantaged.

Why would they want to use half of an inferior system, again? To appease H&H grognards?

How do you expect them to make any progress moving backwards?

Indeed.

If you want to discuss the flaws with the current system and possible improvements on it, that's perfectly fine. It's not as if there were no aspects of the old system that were good, but to bring it back is just out of the question, because as it was, it pales in comparison to the current system.
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Re: Curios in Salem?

Postby jorb » Thu Mar 08, 2012 4:47 am

Since there have been some decently well worded posts in the thread, I will entertain the discussion.

The old LP system had a number of flaws

  • The game rewarded you for completing meaningless tasks. It effectively gave you learning points first for digging a hole, and then gave you yet more for filling said hole back in.
  • The game rewarded you for completing trivial tasks that required no planning and no thought what so ever. This made it extremely prone to botting, and also extremely boring. Before there was bone glue I remember making bone saws with excess bones, and then throwing them away immediately, simply because I didn't need them.
  • Character advancement was not in any deliberate way tied into the resource tree. This ruined the economics of leveling, and also disproportionately favored tasks like hunting over more peaceful tasks.

The counter-argument that "well we still use bots" is meaningless, as you do not use them for the same things. There is a bunch of hunger bots running, but that is precisely because the hunger model presently suffers from the exact same problem as the old LP system did. Hunger in H&H is presently effectively a reward, as it allows you to consume more food. This reward his handed out, again, for completing meaningless and trivial tasks, like running back and forth. The reason hunger can be botted effectively is, indeed, that it suffers from the exact same design flaw that the old LP system had.

There are, however, a number of problems with the present curiosity system.

  • It encourages alting in that character development is entirely passive.
  • Passive character development leads to a passive style of play. You don't actually have to play in order to advance in the game.

The only way forward is to find a system that doesn't suffer from any of these problems, and the only way we can hope to arrive at a system like that is by trying new things, as we did with the curiosity system, which I consider to be one of the greatest discoveries we've made in our game design careers. We considered a whole bunch of alternative systems before we arrived at the present curiosity system, and when we did it was in many ways a bit of a eureka moment. In ways its kind of strange that it took us so long, considering the FEP-system was already there (One of the few systems that has really held up over time, btw, and incidentally one of the very first we implemented) staring us in the face, but it's always easy in hindsight.

While I will not claim that Salem's Inspirational system is perfect, I think I can safely say that it does not suffer from any of the above mentioned problems, that is:

  • The game does not reward trivial tasks, but rather correct sequences of tasks that are in themselves trivial. Identifying correct sequences requires resource management, which computers are relatively poor at performing, as they can't really act teleologically. Writing a bot that plays the game would thus be far from trivial.
  • You have to play in order to advance your character, thus there is little incentive to alt as your playing time is presumably limited.
  • Character development is entirely integrated with the resource tree, which presumably gives decent incentives for trade and whatnot.
  • No particular task in the game is excessively rewarded at the expense of any other.

We would not have been able to design this system had we not first designed the curiosity system for Haven. Salem's character development systems are when considered as a whole -- while they could perhaps be more intuitive -- mechanically speaking decidedly superior to Haven's in nigh on every way.

Pointing out flaws in the present curiosity system -- it encourages an over-reliance on alts, for example -- is all fine, but jumping from an observation like that to the conclusion that we should thus return to the old LP system is a complete non sequitur, as it flatly ignores and refuses to recognize the problems that the old system had. Doing that is, quite simply, poor game design, something that I don't think we've made ourselves known for.

TLDR: I can discuss and even admit that the present curiosity system has some unwanted side effects -- we are well aware of this, and often discuss it -- but anyone who suggests a step backwards is a fool who is blind to the very real problems that the old system had. Any discussion about the present LP system should start with a frank recognition of the fact that there is no going back.
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Re: Curios in Salem?

Postby Potjeh » Thu Mar 08, 2012 7:24 am

jorb wrote:[*] You have to play in order to advance your character, thus there is little incentive to alt as your playing time is presumably limited.

I would contest this, but it's not really the right place to go into details of Salem's mechanics.

Anyway, I don't think that alts are the real problem, they're just a symptom of bad mechanics. It takes virtually zero investment to do tremendous damage (by this I mainly mean destroying resource spots with vandal alts), and even this token investment is at no risk at all because hearth vaults are unassailable. I think Salem's defence system solves both of these problems, so I don't expect alts to be an issue even though I think they'll still be fairly easy to make.
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Re: Curios in Salem?

Postby Nummy » Thu Mar 08, 2012 7:39 am

nova wrote:why not use best of both systems?
half the amount of LP gained by curios and then reintroduce old LP system but with a daily maximum earned? therefore you have to be somewhat active to gain full LP. obviously people will still bot but it will mean those that don't wont be disadvantaged.

Nice idea, just need a bit polishing around corners.
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Re: Curios in Salem?

Postby Onionfighter » Thu Mar 08, 2012 8:20 am

Nummy wrote:
nova wrote:why not use best of both systems?
half the amount of LP gained by curios and then reintroduce old LP system but with a daily maximum earned? therefore you have to be somewhat active to gain full LP. obviously people will still bot but it will mean those that don't wont be disadvantaged.

Nice idea, just need a bit polishing around corners.

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Re: Curios in Salem?

Postby MagicManICT » Thu Mar 08, 2012 8:46 am

Potjeh wrote:
jorb wrote:[*] You have to play in order to advance your character, thus there is little incentive to alt as your playing time is presumably limited.

I would contest this, but it's not really the right place to go into details of Salem's mechanics.


/agreed (and a couple other points could be well discussed, too).

Anyway, I don't think that alts are the real problem, they're just a symptom of bad mechanics. It takes virtually zero investment to do tremendous damage (by this I mainly mean destroying resource spots with vandal alts), and even this token investment is at no risk at all because hearth vaults are unassailable.


Even without figuring in the ease of vandalism and difficulty of assailing a vault, the ease of creating alts trivializes the permadeath aspects of the game. I think one of the big discussions on permadeath and open PvP (and the scent/criminal system) was to discourage some of the asshattery we've seen over the last six to twelve months. Since there are no real penalties... (we all know where the argument goes)
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Re: Curios in Salem?

Postby jorb » Thu Mar 08, 2012 2:19 pm

Potjeh wrote:
jorb wrote:[*] You have to play in order to advance your character, thus there is little incentive to alt as your playing time is presumably limited.

I would contest this, but it's not really the right place to go into details of Salem's mechanics.


Technically speaking you are right. It's possible to just idle and eat, assuming you have the resources for it. I think it's safe to say that it requires a whole lot more (correct) user input and a much higher intensity of (correct) user input to do that compared to Haven, though, especially given that LP is multi-dimensional. The game also still incentivizes separate characters to some extent, but I don't think I want to completely disincentivize that completely either. It's more the completely industrialized production of alts that I don't quite like.
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Re: Curios in Salem?

Postby Nummy » Thu Mar 08, 2012 2:22 pm

jorb wrote:
Potjeh wrote:
jorb wrote:[*] You have to play in order to advance your character, thus there is little incentive to alt as your playing time is presumably limited.

I would contest this, but it's not really the right place to go into details of Salem's mechanics.


Technically speaking you are right. It's possible to just idle and eat, assuming you have the resources for it. I think it's safe to say that it requires a whole lot more (correct) user input and a much higher intensity of (correct) user input to do that compared to Haven, though, especially given that LP is multi-dimensional. The game also still incentivizes separate characters to some extent, but I don't think I want to completely disincentivize that completely either. It's more the completely industrialized production of alts that I don't quite like.

Both are bad in current state. Salem and HnH. Back to drawing board?
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Re: Curios in Salem?

Postby jorb » Thu Mar 08, 2012 2:27 pm

Stop trolling.
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