Dwell - The Survival Sandbox ORPG (Colonies)

General discussion and socializing.

Re: Colonies - The Survival Sandbox ORPG (I'm the developer!

Postby TeckXKnight » Mon Mar 11, 2013 2:32 pm

So a couple of big concerns: How will bug abuse be dealt with? Many in the Haven community are sore for having bug users freely destroying everything they own. While this isn't inherently bad as it exposes bugs, if the bug is never fixed, or fixed incredibly slowly, it can kill moral and encourage retaliation via bug abuse. The second question is cost; your game looks super neat and like it'd be fun to pick up and try. I'm not going to be paying you $60 and then $15 a month though. =)
User avatar
TeckXKnight
 
Posts: 8274
Joined: Tue Jul 13, 2010 2:31 am
Location: How Do I?

Re: Colonies - The Survival Sandbox ORPG (I'm the developer!

Postby Xuvian » Mon Mar 11, 2013 3:42 pm

Currently it looks pretty bad. Walking on the grids breaks everything. I do not see any potential, Thanks for your attention.
User avatar
Xuvian
 
Posts: 38
Joined: Tue Feb 08, 2011 9:11 pm

Re: Colonies - The Survival Sandbox ORPG (I'm the developer!

Postby Tonkyhonk » Mon Mar 11, 2013 4:35 pm

Grable wrote:I believe most of us find Salem to be an unsuitable replacement for H&H.

my only problem with salem is a bit of my real life issue and their forum mod team (or paradox).
otherwise, i would be playing it now.
User avatar
Tonkyhonk
 
Posts: 4501
Joined: Fri Sep 10, 2010 6:43 am

Re: Colonies - The Survival Sandbox ORPG (I'm the developer!

Postby TeckXKnight » Mon Mar 11, 2013 6:00 pm

Tonkyhonk wrote:and their forum mod team (or paradox).

Sorry. =(
User avatar
TeckXKnight
 
Posts: 8274
Joined: Tue Jul 13, 2010 2:31 am
Location: How Do I?

Re: Colonies - The Survival Sandbox ORPG (I'm the developer!

Postby Grable » Mon Mar 11, 2013 6:43 pm

Tonkyhonk wrote:
Grable wrote:I believe most of us find Salem to be an unsuitable replacement for H&H.

my only problem with salem is a bit of my real life issue and their forum mod team (or paradox).
otherwise, i would be playing it now.


I'm not saying it's necessarily bad, but for me it feels much more like a chore than an actual game. Also I just cannot get past the extremely ugly 3D graphics. Isometric 2D of Salem is far superior.
User avatar
Grable
 
Posts: 885
Joined: Mon Feb 14, 2011 8:03 am

Re: Colonies - The Survival Sandbox ORPG (I'm the developer!

Postby _sarah_ » Mon Mar 11, 2013 6:56 pm

I liked the video, also game seems cool. Looking forward to playing.
User avatar
_sarah_
 
Posts: 182
Joined: Fri Jun 01, 2012 3:16 pm

Re: Colonies - The Survival Sandbox ORPG (I'm the developer!

Postby Daji » Mon Mar 11, 2013 10:09 pm

I'll keep my eye on you
User avatar
Daji
 
Posts: 321
Joined: Tue Jan 18, 2011 9:32 pm
Location: I'm a wizard!

Re: Colonies - The Survival Sandbox ORPG (I'm the developer!

Postby Jungletoe » Mon Mar 11, 2013 10:48 pm

Tonkyhonk wrote:from the vid...
"you can also eat other people. human meat is a wonderful source of muscle."
lolwhut? did i hear it wrong? (well, my listening skill is not as perfect as that of natives ofc...)
if i heard it correctly, how are you planning to deal with feasting on alts?


You heard correctly lol.

I would like to sell the game at a low, one time purchase. Once you own the client, you own it. These costs will just help me afford the server costs and associated costs with the game. I promise the price won't be excessive.


imo, it would require either some man-power 24/7 (to be dealing with griefing actions whenever needed) or having pvp everywhere (to let players deal with them). or, maybe, just maybe, some limited hours of instanced map (for single player/group) could teach new players how to play. but tbt, honestly i have no idea how and what can be done to solve it. it also has a lot to do with what you find griefing and whatnot.


Newbies will be able to play in a controlled, non-PvP world. Once they feel comfortable with the game, they can simply hop on the main server where it's complete anarchy (plus the player run govts).


So a couple of big concerns: How will bug abuse be dealt with? Many in the Haven community are sore for having bug users freely destroying everything they own. While this isn't inherently bad as it exposes bugs, if the bug is never fixed, or fixed incredibly slowly, it can keep moral and encourage retaliation via bug abuse. The second question is cost; your game looks super neat and like it'd be fun to pick up and try. I'm not going to be paying you $60 and then $15 a month though. =)


I want to keep the game in Alpha for a while. I'll keep it open to the close community of friends and people who want to test the game, but I want to really make sure that all the bugs and glitches are ironed out before any formal releases are handled. I also don't think I'll formally support client mods, but there really is no way to prevent people from modding. I may also allow player servers of some sort, but I'm not sure yet.

I also mentioned the price above. No monthly fees at all. I hate monthly fees. I would love to see Colonies on Steam Greenlight, but it'll be a struggle.


Currently it looks pretty bad. Walking on the grids breaks everything. I do not see any potential, Thanks for your attention.


I actually thought the same thing prior to making the game. The 2D retro graphics are really cool in this perspective. Thanks for your opinion though.


Thanks to the rest of you :)
Thanks,
Jungletoe
User avatar
Jungletoe
 
Posts: 121
Joined: Wed Jun 23, 2010 4:47 pm
Location: Washington DC

Re: Colonies - The Survival Sandbox ORPG (I'm the developer!

Postby Daji » Tue Mar 12, 2013 10:38 am

Jungletoe wrote:I want to keep the game in Alpha for a while. I'll keep it open to the close community of friends and people who want to test the game, but I want to really make sure that all the bugs and glitches are ironed out before any formal releases are handled. I also don't think I'll formally support client mods, but there really is no way to prevent people from modding. I may also allow player servers of some sort, but I'm not sure yet.

I also mentioned the price above. No monthly fees at all. I hate monthly fees. I would love to see Colonies on Steam Greenlight, but it'll be a struggle

Modding can be good sometimes, I mean in a graphic way of course
User avatar
Daji
 
Posts: 321
Joined: Tue Jan 18, 2011 9:32 pm
Location: I'm a wizard!

Re: Colonies - The Survival Sandbox ORPG (I'm the developer!

Postby Sarge » Tue Mar 12, 2013 2:20 pm

Daji wrote:I'll keep my eye on you
factnfiction101 wrote:^I agree with this guy.
User avatar
Sarge
 
Posts: 2059
Joined: Fri Oct 09, 2009 3:41 am

PreviousNext

Return to The Inn of Brodgar

Who is online

Users browsing this forum: Amazon [Bot], Claude [Bot] and 4 guests