A Question of Morality, and Custom Clients

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Re: A Question of Morality, and Custom Clients

Postby naosnule » Fri Jun 07, 2013 1:22 pm

borka wrote:Using a custom client or not is for sure not a question of Morality. It's a question of Morality how you use a given Tool.


As long as you stay within the game rules, you are morally okay. That's how games work. (Although for roleplay purposes one can talk about the moral of your ingame character, but that's a different matter).
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Re: A Question of Morality, and Custom Clients

Postby borka » Fri Jun 07, 2013 1:48 pm

other way around: my morality doesn't allow me to be outside of game rules - it's not game rules that "dictates" me my morality

my morality is reason for my behaviour
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Re: A Question of Morality, and Custom Clients

Postby Jackard » Sat Jun 08, 2013 5:14 am

ps. there are ways to make these halfbaked mechanics useful again

Cartography
Why bother when clients do it for you with no hassle? But imagine if there were ingame benefits for mapping.
Say a bonus to Exploration in the area, or decreased cost of Travel, or allowing mapmakers to set waypoints and notes.

Lighting
Again, why bother using torches without ingame benefits (and a massive increase to radius/brightness)
A bonus to Exploration in caves, or slower stamina drain from movement during day/torchlight, or making animals fear fire.

The rest of the game could use the same scrutiny. Ex. why do I need to memorize someone already in village chat?
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Re: A Question of Morality, and Custom Clients

Postby Azpire » Sat Jun 08, 2013 5:20 am

Jackard wrote:*snip*

I fully endorse those ideas.
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Re: A Question of Morality, and Custom Clients

Postby RainbowMoostache » Sat Jun 08, 2013 7:44 am

Image

And I have no problem with it and enjoy it with such weaved fear of animals hiding behind a tree and such. That is what a true game is supposed to be like. ;)
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Re: A Question of Morality, and Custom Clients

Postby Jackard » Sat Jun 08, 2013 7:46 am

default was only good in w1
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Re: A Question of Morality, and Custom Clients

Postby hazzor » Sat Jun 08, 2013 12:04 pm

RainbowMoostache wrote:<pic>

And I have no problem with it and enjoy it with such weaved fear of animals hiding behind a tree and such. That is what a true game is supposed to be like. ;)


whether or not it's how the game is supposed to be, and trust me, I know, check my signature, it's just too much of a disadvantage, getting shot from off screen sucks ass, hell if I want that I'll just go play battlefield at a low FOV.

Even if we completely discount the entire non player portion of the game, all of that is the stuff that is "supposed to be that way", the player portion that's left is there with twice the screen space, triple the hotbars, radars and much more...

It has a charm but this isn't a single player game, and the other players have a better client than you...
Oh boy, here I go cheesemaking again...
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Re: A Question of Morality, and Custom Clients

Postby Flame » Sun Jun 09, 2013 10:05 pm

nobody would want to sacrifice their own personal safety for the greater good of the game.


if i use the default client, am i doing something good? I'm Respecting devs creation, devs ideas. I'm respecting other noobs.

BUT

1 - Devs don't respect us, so i cant care a shit about respect theyr creations.
2 - I'm not a danger for noobs.


Really.
This is the wrong game where say "Sacrifice yourself for a higher idea."
Is H&H. Is like a refuge for criminals, kicked from others games where devs and mods do theyr job.
My sacrifice is Talk to people i meet around, risk my own main chara to chat and play a social game with outhers (and not a crude fps). I respect the Players i meet.
Use or not use standard client have nothing to do with players, if you don't aim to kill at sight.
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Re: A Question of Morality, and Custom Clients

Postby g1real » Mon Jun 10, 2013 12:24 am

Danno wrote:The people who use custom clients are the ones who don't enjoy this game - that's why they modified it to make it easier.

Would you stop projecting already, plenty of people play with custom clients and enjoy the game.

I agree with you though that it takes some enjoyment out with the custom clients, HnH became more a game about mechanics and griefing than an immersive survival sandbox. Inherently it's a problem with the game's design itself - everything is decided by time spent and direct player interaction. Hermits stand have absolutely no chance to fend for themselves, minus the factor of time until they're found out by some raider or another.

But since this is a topic about clients I'll say it again, inherently it's just laziness and in my opinion bad game designs that force this custom client ordeal. Maybe loftorb have a completely different view about it, but I feel like there's too much focus for the 10% of the playerbase that will be on hardcore raiding endgame. see what I did there, I compared them to blizzard
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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Re: A Question of Morality, and Custom Clients

Postby dragonxkai » Mon Jun 10, 2013 1:12 am

Making torches and fire a useful tool would be a vital change up for the lighting system.

What if you can use a torch and whack someone with it to set them on fire? Or to burn them?

Of course we can't have a full fire mechanic otherwise we'd have a full scale pyromania going on in the entire world...

People torching your house, your walls, your crops, your animals... And themselves?!

The whole custom client issue stems from the very fact that they made clients open sourced in a way, as 'terminals'...
To give away the interface of your game to others, you might as well give up on parts of the game's original identity then?

So in a way, better to null the reasoning of laziness, convenience, etc. And focus on the main aspect of it: Close vs Open in a client source.

If we look at it as a way of choice, the developers chose to make the client open source, as a choice to focus on other parts of the game, if that even applies by now...
As a result of this choice, they have no choice but to keep it open source, since there's some sort of GNU or something that disallows them to close it for the current 'game'...?

Well to be specific, once you released something on the internet, you can bet that you can't hide it or prevent distribution anymore.
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