Good old times

General discussion and socializing.

Re: Good old times

Postby ssoalreaver » Mon Jul 29, 2013 6:50 pm

One thing that really changed, compared to older worlds, is the community. There used to be a time where the main goal was not murdering each other.

Also, the curiosity system might've removed certain bots like a bucket grinder or a digger, I still prefer the old system.

There are countless ways to stop somebody from digging for several hours, but there is not much that can be done about tons of alts. Make an alt, drink wine, maybe a necro cloak, load with curiosities, wait some hours, get tons of LP, repeat for 30 other alts. There you go, a ticket to haven and hearth with no permadeath.

But thats just one of the many problems in this game. People have gone so far to walljump, and who knows what other unreported bugs there are? The purpose of alpha is to report a bug so it can be fixed, yet it takes so long for a bug to get reported, IF it gets reported (people here would rather abuse the hell out of it). And then it takes another several months (more than a year for bugram) until jorb and loftar fix it.

Also: ./viewtopic.php?f=34&t=32077

bitza wrote:
UPDATE: this well is no longer available for public use. since my character was murdered here, i will no longer be investing any time in maintaining this property. sorry for any inconvenience to anyone, but my question has been answered: we can't have nice things on h&h
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Re: Good old times

Postby AnnaC » Mon Jul 29, 2013 7:49 pm

One problem with the old system, it was literally a grind. It became unenjoyable at times if you lived on your own, and even when you were a part of a village, over time people would get bored and become less active, and this just made all the busywork grind even more of an issue for the remaining players.

Nowadays, with the curio system it isn't an enforced grind. The only grind is economic in nature (am I low on food? Should I improve this infrastructure? How are my curio supplies?). This is much more open and variable for different playstyles and allows more casual playing. Sure there are issues, especially with how claims work, and it has changed the dynamic regarding hearthling death and meta-gaming tactics with alt characters and other such mechanics. Like village authority maintenance is ridiculously easy now, and personal claims being LP sinks for their growth is a bad mechanic with the curio system (it was fine with action-LP gain though).

But I think overall it was a good change, and a lot of the negative aspects of the community aren't based from that, but more from the lack of development during the Salem development period (which is understandable for Seatribe). This basically left the community in a state of purgatory, and those who were left that had no qualms about bagousing, left them essentially the dominant force, because they few other players behind to counter them grew tired of the game because of lack of development during that period. It became essentially a drawn out ultimately unwinnable scenario for them. Hopefully with renewed attention, some of this could be alleviated.
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Re: Good old times

Postby ssoalreaver » Mon Jul 29, 2013 10:20 pm

AnnaC wrote:One problem with the old system, it was literally a grind. It became unenjoyable at times if you lived on your own, and even when you were a part of a village, over time people would get bored and become less active, and this just made all the busywork grind even more of an issue for the remaining players.

I agree that lategame it could be a grindfest, because you'd need to focus on LP if you want the big numbers, resulting in possible hours of grinding. But there were certain tasks like farming which had to be done everyday, and it gave a really nice amount of LP. Hunting did this aswell, and mining gains weren't that bad considering that mining was a whole lot easier back then. Early game it was even easier. Just by focusing on your settlement you'd be able to get a fair amount of LP. I also don't think that curiosities are more fun than the old lp system. I don't see anything fun in boating for several hours just to get that bluebell which you need for some lp.
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Re: Good old times

Postby AnnaC » Tue Jul 30, 2013 12:35 am

OH yeah sort of related, since people were talking about me using old fashioned lighting in the w7 screen thread, I decided I'd post this pic too (it couldn't go in that thread because this was w3). :D

Image

Good times, someone was exploring the cave near us and found a copper mine that someone had dug and left (it was in a huge cavern quite a trip from a cave entrance, and back then caverns were hard to navigate in torchlight! :shock: :lol:

So we were trying to keep everyone together and making a follow chain, so we eventually got there and found a untouched mine, and immediately starting mining. :lol:

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Re: Good old times

Postby MagicManICT » Tue Jul 30, 2013 1:08 am

ssoalreaver wrote:And then it takes another several months (more than a year for bugram) until jorb and loftar fix it.


And for the most part of the last year and a half, two years, they've been eyeballs deep in developing Salem. I know they've been slow on some other bugs in the past, but major things like this have usually been fixed at the first possible opportunity when it's known about.

I have a ton to say about the old system vs curiosities, but most of that was had out in the w5 announcement thread and I don't think there's any more to be said that hasn't already been said. I'd also like to see this thread stay a friendly look back at the fun and not so fun things of Haven. I, at least, don't miss that mind-numbing LP grind. I'm at least out foraging or farming already, and I can make some pretty impressive straw dolls within a few months.
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Re: Good old times

Postby Sevenless » Tue Jul 30, 2013 2:00 am

MagicManICT wrote:I have a ton to say about the old system vs curiosities, but most of that was had out in the w5 announcement thread and I don't think there's any more to be said that hasn't already been said.


The salem modification on the curio usage system was really the "best of both worlds". You could afk grind to a point, but if you really wanted to push it, it required activity. And making alts required legitimate effort.

That is one of the very few successes from salem's experiments.
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Re: Good old times

Postby NaoWhut » Tue Jul 30, 2013 2:22 am

Image

The trolling was funner back then
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Re: Good old times

Postby TeckXKnight » Tue Jul 30, 2013 8:22 am

The old system was a nightmare coveted by those who abused it and who hid themselves from the happenings of the world. It will never return and so lets not sully ourselves with talk of it. =)

One thing that started to change towards the end of w3 and into w4 was the advent of the vault. Before this people seemed to follow the structure of the traditional, raidable village. With vaults, you could now raid and destroy with much less concern for consequences. In my opinion this made advertising large public projects more dangerous; I have no real proof that it did. It just feels like we don't have nice things anymore.

In w3 we had public mines for people to use, at least for awhile. I remember one being sealed off and I was so upset by this I tried to raid it to reopen it thinking that it was a griefer. It turned out that it was the owner and I was sorely embarrassed for that, but it was taken in good heart.
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Re: Good old times

Postby Potjeh » Tue Jul 30, 2013 8:42 am

TeckXKnight wrote:One thing that started to change towards the end of w3 and into w4 was the advent of the vault. Before this people seemed to follow the structure of the traditional, raidable village. With vaults, you could now raid and destroy with much less concern for consequences. In my opinion this made advertising large public projects more dangerous; I have no real proof that it did. It just feels like we don't have nice things anymore.

So much this. It's also ruining Salem now.
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Re: Good old times

Postby Sarge » Tue Jul 30, 2013 11:38 am

Potjeh wrote:
TeckXKnight wrote:One thing that started to change towards the end of w3 and into w4 was the advent of the vault. Before this people seemed to follow the structure of the traditional, raidable village. With vaults, you could now raid and destroy with much less concern for consequences. In my opinion this made advertising large public projects more dangerous; I have no real proof that it did. It just feels like we don't have nice things anymore.

So much this. It's also ruining Salem now.

This is what's ruining Salem... really?
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