Jojjkano wrote:What i meant is if you are outnumbered the only way to win is to run away atm.
Stats mean even less this world, two or three valours and ur downed either way.
Edit: An easy fix would be to lower the def weight to less than 25%, maybe something like 5% would be more suitable.
No regeneration of bars would just mean even more dull combat, and only in the favour of big factions with high stats like AD or Dis.
AND FOR GOD SAKES BUFF SWORDS.
I do agree that last world you could fight more opponents easier (since the skill part was more important).
the part about stats and valors seams wrong tho since valors as a matter of fact are way easier to tank this world.
bars are what makes combat fun and the sword part is just spot on
however i also do agree with the ppl talking about that the system actually is made to be stat based. it is suppose to be the whole
"rock sissours(refuse to google how to spell that) papper"-type of action where the choice of moves would be the most important thing, what would need to be added would be a viable way to fight more opponents this way. the balance really is off when u can just run for IP's then op knock-> strike -> repeat. 1vs1 this ofc isnt too much of an issue but in 1vs a few even scrub staters can get u down quite a bit

and ofc as already mentioned the whole now u can run forever thing needs to be fixed, no matter how many ppl fighting.