jordancoles wrote:NOOBY93 wrote:You can't really blame hearthlings. That's like making a PvPmode=true Minecraft server then banning people who kill others. If you're gonna make a game, you can only blame yourself for the bad things that happen in it. The hearthlings just use the game.
And Jorb, the point wasn't that he wants crashing servers to be possible. Point was, fix the goddamn bug with scents crashing the server instead of giving hearthlings penalty for leaving them.
I vouch for removing scents, claims!
I think you're forgetting that the game is a social experiment
It's a social experiment to see politics, not to see how much people abuse the exploits.
Perfect example of social experiments? The point system. Trading system. Something that went off so well still surprises me. I can port to anyone's village, even enemies', without fearing death, because it's for trading purposes. Point system is crazy, just how advanced it is and how EVERYONE respects it. That's a social experiment.
This isn't: You make bugs, people use it. You don't even need to experiment to know people will abuse bugs. Nothing new. Fix dem bugs and start thinking about the REAL social stuff. Wars, alliances, trading. That's the good part. Bugs need to go.