As long as there's no pay-to-win bullshit, I am good with either way. One time payment or subscription - is all good.
loftar, what changes expected on the client-side for Haven 2? Is it mostly minor stuff or some significant rewrites?
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
#haven2 wrote:(17:11:58) <loftar> Well, we are going to remake character progression in various ways. I don't yet know if there will be LP at all.
(17:14:25) <thehuntedpie> loftar, what kind of system do you mean?
(17:15:14) <loftar> I don't quite know yet, thehuntedpie; we've only been able to discuss it in vague terms. We're going to experiment a bit once we have something playable in place and see what we arrive at.
(17:17:10) <loftar> As I've already said several times, we will mostly not have any "special" testing phase at all, but just open it up whenever we feel it's barely playable.
(17:19:31) <loftar> In our minds, the rewrite is not a new game, but the continuation of Haven.
(17:19:45) <loftar> Hafen is just an internal name we use to keep the codebases separate.
(17:20:36) <loftar> I was already planning to rewrite it some three years ago; Salem just happened to get in the way.
(17:33:57) <Ratonces> Looks twice as good than salem
(17:34:02) <loftar> Well, it is the same water drawing algorithm thus far, so they're bound to be somewhat similar.
(17:34:31) <loftar> The method used for drawing the bottom and surface of the water.
(17:41:54) <loftar> >will there be new content added, or will the changes mostly be in game mechanics and graphics
(17:42:05) <loftar> If we change game mechanics, of course we'll have to add content to match, too.
(17:42:29) <thehuntedpie> I meant new entities and activities specifically more than updated assets and sprites
(17:43:14) <thehuntedpie> loftar, im not belittling the huge amount of work that goes into said updates
(17:43:14) <loftar> Well, let's just say that our aim is not to merely reproduce what exists.
(17:43:39) <loftar> There are many things that need to be reproduced, of course, but we're going to make changes also.
(17:43:48) <loftar> Don't expect the game to work like it currently does.
(17:57:32) <loftar> What you want is more balance in PvP and siege, rather than "safe zones", and I would basically agree with that.
(19:29:41) <Bandit> Loftar...did you answer my question earlier about being able to alter terrain(height map) ingame?
(19:30:49) <loftar> Bandit, of course you'll be able to alter the height map in some way or another. Anything else would just be stupid.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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