GarbageDay!

General discussion and socializing.

Re: GarbageDay!

Postby TeckXKnight » Thu Apr 24, 2014 11:55 pm

Styledatol wrote:I don't get the hate.
Those guys were having some, mostly, harmless fun; and they tested server stability to boot.

I applaude the creativity, dedication, and sheer autism that this experiment required.

They caused a rollback. People get angry when they lose things. =)
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Re: GarbageDay!

Postby Lordtimo » Fri Apr 25, 2014 12:08 am

TeckXKnight wrote:
Styledatol wrote:I don't get the hate.
Those guys were having some, mostly, harmless fun; and they tested server stability to boot.

I applaude the creativity, dedication, and sheer autism that this experiment required.

They caused a rollback. People get angry when they lose things. =)


Its also called alpha version, testing was done, problem was fixxed, it wont happen again.
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Re: GarbageDay!

Postby Styledatol » Fri Apr 25, 2014 12:12 am

TeckXKnight wrote:
Styledatol wrote:I don't get the hate.
Those guys were having some, mostly, harmless fun; and they tested server stability to boot.

I applaude the creativity, dedication, and sheer autism that this experiment required.

They caused a rollback. People get angry when they lose things. =)

From my experience with the game so far, people always lose things. Sometimes, due to no fault of their own.
At least no one lost a titan to tidi =P
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Re: GarbageDay!

Postby TeckXKnight » Fri Apr 25, 2014 12:25 am

Both points are very true. That won't stop people from being upset over their losses though, big or small. Traditionally, the people who rage the most are new players who have the least to lose, so I stand by my answer. People are upset because time shenanigans happened to their goodies.
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Re: GarbageDay!

Postby Xcom » Fri Apr 25, 2014 12:46 am

The ones that got items duped, amongst other interesting positive events, most likely are quiet about it too. News about it got relayed to us via skype.

Obviously they rather not come forward here on forums and from past experience its best kept quiet. Sadly that makes things look skewed on forums when everyone looks to be complaining.
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Re: GarbageDay!

Postby GrapefruitV » Fri Apr 25, 2014 1:21 am

The fact someone got benefits doesn't really bring balance and make the whole thing neutral, on the contrary it only makes it worst. This would work only if losses and benefits applied to the same people. (don't get me wrong, I'm not complaining nor blaming anyone, I know you did not mean this to happen, even though you could have assume (and most likely did) this ending is possible, just pointing a logic flaw)
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Re: GarbageDay!

Postby PolyMcFee » Fri Apr 25, 2014 1:32 am

PolyMcFee wrote:
Gemini wrote:thanks guys the roll back just cost me my 117q tree pot and a 273 bone saw

I feel your Pain.
I just discovered i lost all 4 of my pots.
Only 110's not as good as yours.....
Going to be tough to replace those :(

Styledatol wrote:I don't get the hate.
Those guys were having some, mostly, harmless fun; and they tested server stability to boot.

I applaude the creativity, dedication, and sheer autism that this experiment required.


Not sure why you feel I'm hating.....
I've lost way way way more in previous world due to roll backs.
My post was more along the lines....misery loves company....

@Xcom dude don't sweat it I love your tests and stuff you do. that crazy ass pile of boulders. epic. Had an idea for something like that last world as a trap we could set off from outside view range....gave up after "dude that's like 50,000 block....errr" as we figured it not a single toon would survive that.
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Re: GarbageDay!

Postby Xcom » Fri Apr 25, 2014 1:51 am

Watching the vid you can see the far right most guy getting 8 cavins before dying, 6400 dmg. The other 2 chars got 4 cavins and the alt trying to escape barely even had time to get away. Its even deadly on lvl 1. Underground vaulters should consider support defenses outlining there inner walls.

I don't know why but I somehow thought Loftar had put in a Easteregg in the support mechanic. Was really hoping that many cavins would somehow spawn in 2-3 trolls in the midst of all that chaos. Maybe in halfen they should add unique events that are triggered unexpectedly where you would never expect it to.
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Re: GarbageDay!

Postby jordancoles » Fri Apr 25, 2014 2:36 am

Xcom wrote:Watching the vid you can see the far right most guy getting 8 cavins before dying, 6400 dmg. The other 2 chars got 4 cavins and the alt trying to escape barely even had time to get away. Its even deadly on lvl 1. Underground vaulters should consider support defenses outlining there inner walls.

I don't know why but I somehow thought Loftar had put in a Easteregg in the support mechanic. Was really hoping that many cavins would somehow spawn in 2-3 trolls in the midst of all that chaos. Maybe in halfen they should add unique events that are triggered unexpectedly where you would never expect it to.

/effort
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Re: GarbageDay!

Postby jewjitsu_master » Fri Apr 25, 2014 2:46 am

:shock: I seriously don't understand how you guys have the patience to make these kinds of projects...I hardly have the patience to harvest a 9X9 field of wheat...
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