FORT BALLSACKS TWO

General discussion and socializing.

Re: FORT BALLSACKS TWO

Postby MagicManICT » Tue Jul 15, 2014 11:24 pm

Jesus_Smith_Nandez wrote:I got your back if you cant play, but I still feel it would be in our best interest to wait for the bugfixing stage to be over and start again. 40.3 just came out yesterday and it fixed a ton of crashes, and more fixesare surely coming.

I'll start with working on this fort tonight but if the crashes and bugs are too bad I may not be able to finish :[


Not just more fixes, but incompatible save files yet again. 0.40.x was a huge update to the game. There's going to be at least one more round of incompatible saves before all the major crashes are dealt with as there's a few crashes still that seem to be related to world gen/world pop/things outside the fort.

day later edit: does seem to be a lot more stable overall, though. I'm nearly a year into a fort and no crash problems.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: FORT BALLSACKS TWO

Postby CinderHeart » Fri Jul 18, 2014 10:21 am

MagicManICT wrote:
Jesus_Smith_Nandez wrote:I got your back if you cant play, but I still feel it would be in our best interest to wait for the bugfixing stage to be over and start again. 40.3 just came out yesterday and it fixed a ton of crashes, and more fixesare surely coming.

I'll start with working on this fort tonight but if the crashes and bugs are too bad I may not be able to finish :[


Not just more fixes, but incompatible save files yet again. 0.40.x was a huge update to the game. There's going to be at least one more round of incompatible saves before all the major crashes are dealt with as there's a few crashes still that seem to be related to world gen/world pop/things outside the fort.

day later edit: does seem to be a lot more stable overall, though. I'm nearly a year into a fort and no crash problems.

until those world gen/world/pop/things come knocking on your door, 'dead walkers' ahoy! Then we got some crashes
CinderHeart wrote:"Pedo mellon a minno" – "The Doors of Durin, Lord of Moria. Speak, friend, and enter."

──────▄▀▄─────▄▀▄
─────▄█░░▀▀▀▀▀░░█▄
─▄▄──█░░░░░░░░░░░█──▄▄
█▄▄█─█░░▀░░┬░░▀░░█─█▄▄█
User avatar
CinderHeart
 
Posts: 197
Joined: Mon Aug 08, 2011 11:37 am

Re: FORT BALLSACKS TWO

Postby MagicManICT » Fri Jul 18, 2014 3:38 pm

I'm running with a "new world" build (year 1 thing), so not really any towers to worry about. Downside with this is if you don't have iron, and your civ hasn't found it, you don't get any.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: FORT BALLSACKS TWO

Postby ScrodumGod » Sat Jul 19, 2014 2:08 am

Yea, I think were just going to wait for a final stable release, and I am reallly tempted to make a new topic, because this topic is so messed up, but its disappreciated, unless you encourage it.
User avatar
ScrodumGod
 
Posts: 86
Joined: Tue Jul 10, 2012 9:58 pm

Re: FORT BALLSACKS TWO

Postby Jesus_Smith_Nandez » Sat Jul 19, 2014 5:11 am

ScrodumGod wrote:Yea, I think were just going to wait for a final stable release, and I am reallly tempted to make a new topic, because this topic is so messed up, but its disappreciated, unless you encourage it.

Good plan. We should get a list of more people while we wait too. From this point on, lets post about joining and the new fort.
HnH Videos
God bless
User avatar
Jesus_Smith_Nandez
 
Posts: 2421
Joined: Sun Mar 16, 2014 7:15 am
Location: Canada

Re: FORT BALLSACKS TWO

Postby MagicManICT » Sat Jul 19, 2014 6:22 pm

To note, I'm all for tougher forts, but making something that isn't going to go through the list at least once isn't "fair" in my opinion. Everyone that wants should be able to get some input in the story.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: FORT BALLSACKS TWO

Postby ScrodumGod » Mon Jul 21, 2014 4:41 am

MagicManICT wrote:To note, I'm all for tougher forts, but making something that isn't going to go through the list at least once isn't "fair" in my opinion. Everyone that wants should be able to get some input in the story.


Tougher forts? We could claim a ruin, its a cool new feature. Like its a prebuilt fort.
User avatar
ScrodumGod
 
Posts: 86
Joined: Tue Jul 10, 2012 9:58 pm

Re: FORT BALLSACKS TWO

Postby Mateusz_Zboj » Sat Jul 26, 2014 10:36 pm

0.40.04 is here guys, anyone wants to check its stability?
User avatar
Mateusz_Zboj
 
Posts: 744
Joined: Sun Jul 03, 2011 8:03 pm

Re: FORT BALLSACKS TWO

Postby MagicManICT » Sun Jul 27, 2014 4:55 pm

I've been playing with it. It's running stable for me, but I understand there are still some nasty crashes for a few depending on where one puts a fort or where one is adventuring.

ScrodumGod wrote:
MagicManICT wrote:To note, I'm all for tougher forts, but making something that isn't going to go through the list at least once isn't "fair" in my opinion. Everyone that wants should be able to get some input in the story.


Tougher forts? We could claim a ruin, its a cool new feature. Like its a prebuilt fort.


Man, that would be a nasty thing. I haven't really tried the zombie apocalypse thing since my first time because of the little details. I've been going with short worlds in Untamed Wilds. It draws in lots of megabeasts, it seems like to me.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: FORT BALLSACKS TWO

Postby MagicManICT » Mon Jul 28, 2014 3:08 am

And new bug fix is out today 0.40.05. Downloading now.

*Huge list of bug fixes and a few performance improvements.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

PreviousNext

Return to The Inn of Brodgar

Who is online

Users browsing this forum: Claude [Bot], Yandex [Bot] and 2 guests