Goodbye, and good riddance

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Re: Goodbye, and good riddance

Postby Chakravanti » Tue Dec 22, 2009 11:48 pm

burgingham wrote:this is a real special game

THis.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
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Re: Goodbye, and good riddance

Postby Vetarnian » Tue Dec 22, 2009 11:52 pm

Fluffy wrote:
Vetarnian wrote:As I said, I can see nothing good emerge from this game as long as this is allowed to continue.


I'm just going to throw this out here: Jorb n Loftar(one of the two.. or both, dunno) said that it was going to be almost completely unmoderated aside from bugs and stuff. Whatever you can do ingame goes.. whether it be stealing, killing, or general griefing. This is pretty much the same as the laissez-affair in the Gilded Age of America. Almost every business in America was fucked up. You had people in your canned soup most likely! Now, this being said, don't expect much to be done by Jorb n Loftar soon. Instead of asking them to make rules or moderate, make your own government against it. I mean, think of it this way.

Jorb and Loftar are gods who gave birth to the nation(Haven and Hearth) and us(Hearthlings). Now, they don't give a damn if we kill eachother and steal from eachother. Who does? Us, hearthlings. What do we do? Either a.) nothing, and take it... or b.) form some sort of a government against it, like in any normal nation.

See what I'm getting at here? Unless somebody gets off their lazy ass and starts some sort of a government against all of this, it's not going to change. But don't expect that soon, anybody who has the means to do this is probably going to abandon it with in a month, be killed due to the imbalance in power, or just be too much of a prick to. Like Jorb just said, best thing you can do is just ignore it. Find yourself a nice quiet place a grid or two, or even more out and just hope for the best.


Self-policing in online games is a myth, especially if no means are provided to encourage it. Usually it devolves into protection rackets and the equivalent of gang warfare. If that's what I wanted, I'd still be playing EVE or something, trying to avoid gate campers in the game and scams on the forums.

If this game is meant to be another EVE Online, it should cease being ambiguous about it; the sooner, the better.
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Re: Goodbye, and good riddance

Postby Jackard » Tue Dec 22, 2009 11:54 pm

why havent you left yet? does your word mean nothing

that's another thing about goodbye threads - posters always lack the dignity to stay gone
Last edited by Jackard on Tue Dec 22, 2009 11:55 pm, edited 1 time in total.
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Re: Goodbye, and good riddance

Postby Caradon » Tue Dec 22, 2009 11:54 pm

What we need are people that don't simply murder others when raiding. If a town fights back and there's no treaty, destroy some of their shit. Its simple.

Most criminal communities in this game have very powerful players so instead of raiding other cities it would be better to define a large and reasonable border.. People who live within the large border would be warned a few real days to either move or pay tribute. If they dont, you raid them.

The current problem is there is no order, or organization. It all seems random and for the lulz, behavior like that in the game should be punished, not rewarded. Serious quick fixes should be set up as a temporary fix for this shit.
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Re: Goodbye, and good riddance

Postby burgingham » Tue Dec 22, 2009 11:57 pm

Caradon wrote:What we need are people that don't simply murder others when raiding. If a town fights back and there's no treaty, destroy some of their shit. Its simple.

Most criminal communities in this game have very powerful players so instead of raiding other cities it would be better to define a large and reasonable border.. People who live within the large border would be warned a few real days to either move or pay tribute. If they dont, you raid them.

The current problem is there is no order, or organization. It all seems random and for the lulz, behavior like that in the game should be punished, not rewarded. Serious quick fixes should be set up as a temporary fix for this shit.


No...bullshit, all of it
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Re: Goodbye, and good riddance

Postby Jackard » Tue Dec 22, 2009 11:58 pm

except weve seen these "quick fixes" before, and they were laughable
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Re: Goodbye, and good riddance

Postby Vetarnian » Wed Dec 23, 2009 12:07 am

Response to Jackard:

I'm just finishing responding to some of the posts I see here, then you'll be able to snark away without my interrupting.

Response to Jorb:

Scarcity of metal isn't a problem if a proper trading mechanism were in place to allow for trade. I've never been a fan of trades conducted via forums or through my virtual brother-in-law's second cousin, and I definitely shouldn't be forced to get on IRC to conduct trades.

However, I never really liked the idea of a universal trading house whose listings are accessible from anywhere on the map (like WoW's). I would much prefer local markets to which you would have to go to buy their products, which could add an element of regional play into the game (instead of Brodgarizing anything). Perhaps villages could construct market-houses where items could be traded. But at this stage, it's not even an option.

Bog ore looks promising. I suspect most people and villages don't need a full-fledged mining operation, just a small amount for cellars and such.

I've always considered griefing and PvP to be two different things, like ganking and PvP, or PvP and RvR. It just sounds like an excuse for "it's war, anything goes". The thing is that players who don't want to be forced into a war should have a way of remaining out of it. That's not me the carebear speaking; I'd gladly have considered getting involved in the RvR and the alliance game at a later stage (though maybe not some of the people in our group; we go about things quite democratically). But we're not even on our feet, we pose no threat to anyone, we're not even in anyone's way or sitting on an important resource (it's all Q10 around here), we just farm our fields and develop our settlement, but the griefers came anyway. "Nipping them in the bud" hardly makes for long-term sustainability, as far as a game is concerned.
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Re: Goodbye, and good riddance

Postby Shrike » Wed Dec 23, 2009 12:17 am

Vetarnian wrote:Response to Jackard:

I'm just finishing responding to some of the posts I see here, then you'll be able to snark away without my interrupting.

Response to Jorb:

Scarcity of metal isn't a problem if a proper trading mechanism were in place to allow for trade. I've never been a fan of trades conducted via forums or through my virtual brother-in-law's second cousin, and I definitely shouldn't be forced to get on IRC to conduct trades.

However, I never really liked the idea of a universal trading house whose listings are accessible from anywhere on the map (like WoW's). I would much prefer local markets to which you would have to go to buy their products, which could add an element of regional play into the game (instead of Brodgarizing anything). Perhaps villages could construct market-houses where items could be traded. But at this stage, it's not even an option.

Bog ore looks promising. I suspect most people and villages don't need a full-fledged mining operation, just a small amount for cellars and such.

I've always considered griefing and PvP to be two different things, like ganking and PvP, or PvP and RvR. It just sounds like an excuse for "it's war, anything goes". The thing is that players who don't want to be forced into a war should have a way of remaining out of it. That's not me the carebear speaking; I'd gladly have considered getting involved in the RvR and the alliance game at a later stage (though maybe not some of the people in our group; we go about things quite democratically). But we're not even on our feet, we pose no threat to anyone, we're not even in anyone's way or sitting on an important resource (it's all Q10 around here), we just farm our fields and develop our settlement, but the griefers came anyway. "Nipping them in the bud" hardly makes for long-term sustainability, as far as a game is concerned.

true
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Re: Goodbye, and good riddance

Postby burgingham » Wed Dec 23, 2009 12:29 am

Vetarnian wrote:Response to Jackard:

I'm just finishing responding to some of the posts I see here, then you'll be able to snark away without my interrupting.

Response to Jorb:

Scarcity of metal isn't a problem if a proper trading mechanism were in place to allow for trade. I've never been a fan of trades conducted via forums or through my virtual brother-in-law's second cousin, and I definitely shouldn't be forced to get on IRC to conduct trades.

However, I never really liked the idea of a universal trading house whose listings are accessible from anywhere on the map (like WoW's). I would much prefer local markets to which you would have to go to buy their products, which could add an element of regional play into the game (instead of Brodgarizing anything). Perhaps villages could construct market-houses where items could be traded. But at this stage, it's not even an option.


You already noticed the player base is quite small and then you are making such proposals? Now this is just stupid.


Vetarnian wrote:I've always considered griefing and PvP to be two different things, like ganking and PvP, or PvP and RvR. It just sounds like an excuse for "it's war, anything goes". The thing is that players who don't want to be forced into a war should have a way of remaining out of it. That's not me the carebear speaking; I'd gladly have considered getting involved in the RvR and the alliance game at a later stage (though maybe not some of the people in our group; we go about things quite democratically). But we're not even on our feet, we pose no threat to anyone, we're not even in anyone's way or sitting on an important resource (it's all Q10 around here), we just farm our fields and develop our settlement, but the griefers came anyway. "Nipping them in the bud" hardly makes for long-term sustainability, as far as a game is concerned.


You admit them to being two different things and yet get them confused two sentences later? Make up your mind boy.
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Re: Goodbye, and good riddance

Postby Coriander » Wed Dec 23, 2009 12:31 am

Thanks for the post Vetarnian. Griefing continues to be a major game killer.

Burgingham, please stop protecting griefers. The newbie character killed by your "villager" should have been avenged. Your protection robbed me of my vicarious shadenfreude. :(
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