Thief Scents

General discussion and socializing.

Re: Thief Scents

Postby kimya » Tue Jun 16, 2009 12:39 am

RaptorJedi wrote:I've considered making a brigand type character, who steals from other players, but I'd be too tempted to give the items I steal to my other character to get him anywhere.


yeah that would be kinda cheating. but i like the idea of your char.

maybe we could once form a band of robbers, wandering through the forests, hiding in a small camp and enjoying ourselfs. like ronia, the robbers daughter. im sure the devs would love it :lol:
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Re: Thief Scents

Postby shockedfrog » Tue Jun 16, 2009 12:46 am

In a way, even keeping two characters apart could be considered as potentially gaining an advantage. Imagine if the second character was controlled by someone else. What if you met? He might end up killing you. By keeping the two apart, you're avoiding that fight. The only way two characters could realistically be played absolutely independently is if you could erase your knowledge of one's existence while playing the other.
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Re: Thief Scents

Postby kimya » Tue Jun 16, 2009 12:59 am

shockedfrog wrote:In a way, even keeping two characters apart could be considered as potentially gaining an advantage. Imagine if the second character was controlled by someone else. What if you met? He might end up killing you. By keeping the two apart, you're avoiding that fight. The only way two characters could realistically be played absolutely independently is if you could erase your knowledge of one's existence while playing the other.



well, i would only play one char at a time, not switching within even couple of days. but i think this is changing the topic slightly...

guess ill see. maybe at some point ill try it :p
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Re: Thief Scents

Postby niltrias » Tue Jun 16, 2009 1:02 am

Ferinex wrote:
niltrias wrote:
Akarnael wrote:So now anyone can steal something from you, and put his hearthfire in my camp and i get blamed. awesome, thanks.


Yup, that is EXACTLY CORRECT.
I havent told anyone exactly where my claim is or where yours is, so there is pretty much no way for any one to exploit it except you.

I will probably see you tomorrow.



Nil, you are being extremely unreasonable. Not that I ever thought you WERE reasonable, after the CN incident. You need to calm down, for all of us. I understand you are angry because someone is stealing from you, but that doesn't justify marring an innocent man's name. Kill the thief, and go about your business. If you make an honest mistake, admit it, and help correct it. I see you have done that by returning to the camp with the intention of fixing whatever was damaged, but by calling the victim the assailant you are helping no one.

Also, try to keep in character matters in character. If a character in the game steals or murders, that character is guilty; not the player behind the character. If he makes a new character who does not steal or murder, that character is completely innocent.

Also, at least here in the forums, he never did deny being Thumas or whatever his old name was.

You know, I have been keeping the CN incident in mind this entire time. The similarities are a bit disconcerting to me, which is why if you read back through the thread you will see that, although at this point I am sure that the guy is guilty, I actually returned the pickaxe and meat that I took from his camp. And dont forget that although i DID go to CN in an angry manner, I didnt actually TAKE anything from it. I only spoke to a resident in an annoyed way (while promising not to attack them) and shot Berander, who has a long history with me.
I agree with the sentiments behind the character/player divide that you are talking about, but in this case the guy is clearly mixing them. The runestone in his house is good evidence of that...why would he keep that around?
Anyway, with this guy I have watched him going through things that werent his and taking them....twice.
I also helped him quite a bit, letting him use my mine and teaching him how to make metal.
Immediately after i did so, the thefts began. And more than thefts. Hearthfires were being walled in, half built houses destroyed... and as soon as the new system let me track, which was the next day, I followed the tracks back to the same guys place.
After I hit the "Thief" alt, there was yet ANOTHER incursion.
And now that i have threatened this same guys hard work on his own farm, it has stopped.
I dont see how this could all be coincidence.

Edit -- and I should have said this before, but I havent
I am really sorry for the misunderstanding that led to the CN incident. There were a bunch of stories that different people were PMing me that I misinterepreted.
I screwed up by blaming anyone at camp noctis besides Berander, and I owe you guys one. If you want some sort of payback as proof that I am sincere about my regret, contact me.
Last edited by niltrias on Tue Jun 16, 2009 1:17 am, edited 2 times in total.
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Re: Thief Scents

Postby niltrias » Tue Jun 16, 2009 1:03 am

kimya wrote:
shockedfrog wrote:In a way, even keeping two characters apart could be considered as potentially gaining an advantage. Imagine if the second character was controlled by someone else. What if you met? He might end up killing you. By keeping the two apart, you're avoiding that fight. The only way two characters could realistically be played absolutely independently is if you could erase your knowledge of one's existence while playing the other.



well, i would only play one char at a time, not switching within even couple of days. but i think this is changing the topic slightly...

guess ill see. maybe at some point ill try it :p


I do play 2 guys, but not on the same half of the map. and generally not in the same day.
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Re: Thief Scents

Postby niltrias » Tue Jun 16, 2009 1:41 am

kimya wrote:Its quite interesting for me how this is developing. im not totally sure, but i had the feeling that, before the latest dev, ppl werent behaving that harsh towards each other (despite some rare incidents were prolly all aware of). Also, stealing wasnt SUCH a big problem or wasnt seen as one. Correct me if im wrong. But i get the feeling that ppl now that theres some sort of "proof" of a theft, ppl feel like hunting down everybody who left their tracks within claimed area. (often relying too much on the tracking skill, which, as i experienced today myself, can literally lead you the wrong way)

I dont feel comfortable with the way the ppl/character discussion is going. I once thought about making a new character, whos way of surviving was to steal from other characters. robbing caravans or other funny things. I like the idea, as long as its possible for the ppl playing this game to differentiate between the actual person and the character he/she is playing in the game. I want to be able to play different characters that dont only differ in how many shots they need to kill a bear and their odds in making iron. but i fear that, if it came out i was playing that character, ppl wouldnt like me anymore in this forum. hope im wrong.


Milaha wrote:I bolded the key line in your statement which in fact agrees with my argument. Without a full RP background and everything saying it is the "character" that committed the crime is nothing more than a cop-out. The player decided to steal, and the player pays the consequences. Sure, they gain some level of obfuscation from reincarnating, but it is up to all parties involved if they wish to continue to pursue the mater.


im not sure if i understood what you wanted to say. do you mean if someone says, im roleplaying, you dont blame the person behind the char, only the char?

love,
kimya


It wasnt just a bit of theft. All my storage containers were being emptied of everything of value, and there was the senseless destruction on top of that. repeatedly.
if they just took a couple things, it would be irritating but not enough to make me want to go hunting them. the LEVEL of damage was...just silly.
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Re: Thief Scents

Postby overplay » Tue Jun 16, 2009 2:19 am

Edit: Removed
Last edited by overplay on Tue Jun 16, 2009 2:31 am, edited 1 time in total.
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Re: Thief Scents

Postby niltrias » Tue Jun 16, 2009 2:26 am

Eh, no, as I said in the post that you quoted, after I hit the alt there was another incident.
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Re: Thief Scents

Postby overplay » Tue Jun 16, 2009 2:31 am

niltrias wrote:Eh, no, as I said in the post that you quoted, after I hit the alt there was another incident.


Right, I guess I can't read as well as I thought, did you track anybody down for that one?

Edit, again: I guess that's a stupid question. Of course you didn't. I live on the farm which you assaulted and I appreciate that you came back with what you took. I sincerely don't believe that any permanent resident on our farm has stolen anything from you.

You chopped down our apple tree, you took out our production items and put them on the ground for them to disappear (Most of which I managed to save). You also brought along other people who stole even more things, some of which we have got back, some we haven't. We can rebuild these things and it doesn't bother us all too much, you were angry and wanted revenge, we get that.

However, I can't accept the fact that you not only had to do all these things but also threaten everyone on the farm. Your friends also showed up and threatened us in the same fashion. How much did these thieves take from you? Did they kidnap and assault your family? Because that's what it seems like to me. I mean after going through our stuff you must have notices that we weren't a very wealthy bunch of people at the time. How can you be so dead sure that we were all somehow involved in the theft? I, for one, sure as hell wasn't.

I am only asking you to, as you said that you're willing to, leave us alone and also stop threatening us.

Can we stop discussing this now and just leave it behind us and never talk to each other again, please? I don't like having your people hanging around our farm.
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Re: Thief Scents

Postby Denvon » Tue Jun 16, 2009 5:29 am

You are thieves. The clue proved that at least one was living on your farm, and it was obvious by the reputations connected to your names that you were all involved in thievery at some point. It's pretty safe to assume that you did it again, specially since your pal lied about the "Thieves of Shadyacre" runestone. When you're stuck in a hole you tend to stop digging. And I never threatened you, I promised you. If you do anything of the sort again you will regret it dearly.

EDIT: You're lucky I didn't decide to kill you on the spot. There are a few people out there who want your head and I'd be glad to bring it to one of them, free of charge. However I thought the damage we did was enough and that I'd let YOU take the next step. Choose wisely

I do agree that what was done was quite excessive and makes us no better than the likes of you, but what's done is done and everyone has learned a lesson. Hopefully. Next time, instead of destroying the things you've worked hard for (like you did to that village), I'll keep it to simple murder/battery, whatever it takes to get it through your head that stealing will not be ignored. And if you're wondering, Nil had nothing to do with the damage caused to your farm. In fact, he specifically requested that it be left alone. But again, the person who was with me and myself regret it to an extent and won't be doing that again to anybody. That's not necessarily a good thing for thieves though, because from now on it's going to be a lot more direct.
Last edited by Denvon on Tue Jun 16, 2009 7:46 am, edited 1 time in total.
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