Should Characters Be Able to Be Perfect In Every Skill?

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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby Devour » Tue Feb 16, 2010 4:40 pm

Pascal666 wrote:I am telling you that skill effect is indirectly or sometimes directly slowed down by squareroots and the whole concept of capping it is pointless, because it will get harder and slower for the grinding to have any effect at all.


What the hell are you talking about? Do you know what a cap is? It's where you stop people from being able to get the highest levels in all of their skills, so you can only raise like three skills up to any reasonable level instead of being able to have them all at that level.

It doesn't matter if you start being limited by the fact that it's very difficult to get from 500 to 501 in a skill, it matters that it's easily possible when you have that level in that skill to get from 1-200 in any other skill.

Hit 300 in a combat skill then go kill bears, you'll be getting a ridiculous amount of LP an hour, easily enough to hit 200 in the rest within a few days. I don't care if it's possible to get 500 in any single skill, and sabinati's arguments aren't addressing anything at issue - just suggesting that it's better to generalise. WHICH IS THE BLOODY PROBLEM. Why should it be better to generalise?
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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby sabinati » Tue Feb 16, 2010 4:42 pm

uh when did i say it was better to generalize? it's better to specialize unless you're a hermit.
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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby Kleinke » Tue Feb 16, 2010 5:52 pm

The personal beleif sliders balance this just fine, If you want to specialize at mining and smithing then you can't really farm at all as it is already. NO CAPS PLEASE.
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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby Devour » Tue Feb 16, 2010 6:32 pm

sabinati wrote:uh when did i say it was better to generalize? it's better to specialize unless you're a hermit.


You just said that it costs a great deal to get from 200-500, and that the increases were marginal per skill point.

Which means that it's a much better idea to hit 200 in one skill and then raise the rest of your skills up, as that would, in fact, cost less and give you more of an ability to do things. Also, you wouldn't need to trade, increasing your own self-reliance and ability to make shit tonnes of LP by doing whatever the hell you like.
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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby sabinati » Tue Feb 16, 2010 7:21 pm

you'd be far inferior to a team of people that invested mostly in one skill though? i mean look at my stats that i posted earlier. that's a 10 million LP character. consider the fact that i was not allowed to touch the crops in my village because it would reduce the quality so much. only one guy was allowed to farm and he has like 400 farming or some ridiculous amount but that's all he's really skilled in. then the ninja baker took the flour and made the best baked goods. sure i could have gone off and had a solo claim with my own crops but q200 flour vs q400 flour? and my inferior cooking skill? do you get where i'm going with this?
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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby Avu » Tue Feb 16, 2010 7:34 pm

Well to be fair sabinati food is food and ovens and branches are a big part of the end quality you making your own food would have helped. A very high end farmer makes high end string though and that can't really be replaced.
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Postby Pascal666 » Tue Feb 16, 2010 7:52 pm

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Last edited by Pascal666 on Mon Feb 13, 2012 8:17 pm, edited 3 times in total.
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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby Devour » Tue Feb 16, 2010 8:07 pm

sabinati wrote:you'd be far inferior to a team of people that invested mostly in one skill though? i mean look at my stats that i posted earlier. that's a 10 million LP character. consider the fact that i was not allowed to touch the crops in my village because it would reduce the quality so much. only one guy was allowed to farm and he has like 400 farming or some ridiculous amount but that's all he's really skilled in. then the ninja baker took the flour and made the best baked goods. sure i could have gone off and had a solo claim with my own crops but q200 flour vs q400 flour? and my inferior cooking skill? do you get where i'm going with this?


1. Hit 300 in a combat skill.
2. Farm bears for ridiculous amounts of LP.
3. Hit 500 farming within three days. ( Warri's comment on 200k LP per hour is my basis for this. )
4. Farm better crops than dedicated farmer.
5. lol at everyone else.

Nevermind the fact that this character would also be able to easily defend his village in time of an attack and would be able to quickly grind up skills to fill any other potential role in the village. ( The farming he does would probably give him a great deal of LP, probably enough to hit high stats within other skills. )

My point is that it is possible, with the current LP system, to quite easily hit high skills in other ones than the one you're currently using, due to the high LP gain at the upper end of the tier. This just means good characters get better at things that they are not meant to be good at compared to people who dedicate themselves to a single skill.

Where you're going with this makes no sense, sabi, you're just saying that a group of characters with low skills and a single high one would be better than a single character with lots of high skills. Which is true, in a way, when you consider time usage.

But, a group of characters with lots of high skills are far superior to a group of characters each dedicated to a single skill. And, really, with bear farming it's not that hard to do.

@Pascal666: What's the point in playing a multiplayer game if you're unwilling to play with other players? There is, after all, Harvest Moon for you to play if you don't want to. That doesn't even have other players who can fuck your work up. The reason for a cap is so that players don't have to grind up a bunch of seperate skills, only a few of them. Say three skills to a theoretical "max". That would give players enough dedication to each individual skill whilst giving them a bit of flexibility in terms of choices.
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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby Seizure » Tue Feb 16, 2010 8:11 pm

Bear farming wont work after the reset. Devs have stated they plan on nerfing their LP.
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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby Devour » Tue Feb 16, 2010 8:16 pm

Seizure wrote:Bear farming wont work after the reset. Devs have stated they plan on nerfing their LP.


Which doesn't really solve any of the other problems inherent in a system with no cap.

I.E. it's still possible to get to as good as, or better than, skill as someone else who is dedicated solely to their skill by just grinding a great deal / macroing.
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