Jackard wrote:heroism is, to me, a mage smashing his foes in the head with a hammer
90% of the time, taking you seriously is like trying to keep a cat from puking on a rug. Messy, and hilarious to onlookers.

Jackard wrote:heroism is, to me, a mage smashing his foes in the head with a hammer
jorb wrote:Haven aims to be hardcore.
theTrav wrote:Save or die is OK if the save can be avoided by players paying attention and being cautious.
If any of you had been looking up, or deliberately fanning out etc, would the DM have allowed at least some of you to automatically pass the save?
I look at save or die rolls as a way to encourage players to pay attention and think of cautious ways to approach a situation, not as good ways to liven up otherwise boring encounters.
Chakravanti wrote:It's another reason I shy away from D&D in general. combat is never the focus of my games.
theTrav wrote:Save or die is OK if the save can be avoided by players paying attention and being cautious.
If any of you had been looking up, or deliberately fanning out etc, would the DM have allowed at least some of you to automatically pass the save?
jorb wrote:Haven aims to be hardcore.
Winterbrass wrote:Chak, you say you focus on the metaplot. Have you never had one of your characters unavoidably suffer because of their past actions? Pissing someone off, and the NPC getting revenge by kidnapping and killing members of a character's family? Asking the wrong questions and getting lethally poisoned because they 'know too much'?
Users browsing this forum: Barkrowler [Bot], Claude [Bot] and 1 guest