Latest server crash

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Re: Latest server crash

Postby jorb » Mon Mar 29, 2010 1:28 pm

You have no idea what you are talking about, do you? :)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Latest server crash

Postby OMGANDYLOL » Mon Mar 29, 2010 1:31 pm

Actually i do..
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Re: Latest server crash

Postby jorb » Mon Mar 29, 2010 1:40 pm

... I'm not going to bother. Have a nice day. :)
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Re: Latest server crash

Postby Naerymdan » Mon Mar 29, 2010 1:42 pm

miauw wrote:Something tells me this game could be much more, if only you moved it to c++ instead of java.
Wondering if the server is java aswell. If so, some sys admins should enlighten you on the performance issues with vm's :)


I am flabbergasted. What do you think changing language would resolve? The game client would still call on openGl for drawing, would still have the same resource-loading scheme, and the same communication with the server.

As for the server itself... Well, first I remember a pose Loftar made about the server not being in java, not to mention that this time he was telling us his debugger (gdb) segfaulted on him. While there are experimental java GNU debuggers, I'd put my money on C/C++.

Even then, performance issues with VM is like... so 5 years ago? ( hehehe :P ) But seriously, a lot of MMO-style servers are actually written in Java: for example see http://www.smartfoxserver.com/ which is used for quite a lot of MMOs. (If one of you starts on y with WoW core technology or EVE Online... seriously, get a grip)

And lastly... concurrency and basic threading is much easier in Java :D I personally salute someone who would make a server (especially from scratch. Is it from scratch?) in C++.
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Re: Latest server crash

Postby miauw » Mon Mar 29, 2010 3:26 pm

I have very little info on current technology used for H&H except for what is visible to me (java client).
I was wondering however on the serverside, specially because of all the problems I have encountered so far, which I don't think anybody can deny here (max continous uptime anyone?) Again yes, alpha status, dorm hosted.

There is indeed more potential for this game if it were to have (for example) sponsered hosting (which could already be the case).
Merely stating downtime and instability is something that drives people away instead of attract.

Concerning my professional experiences: Java VM on a proper server is like putting a truck on a F1 circuit. (Yes server might already be C++ I don't know and I don't care for raging java enthousiast commenting on this line, since I'm merely stating my experiences (1-4y ago)).
A client can be run on java ofcourse (only gui anyways).

Discussing VM's has something that has been going on for decades, since it was born under Ibm's unix in 1970's.
VM has and will always be a factor to take into account performance wise as you add an extra abstraction layer.
The only thing you can do is make this factor as low as possible.
Please look up as to why VM was invented, refer to wikipedia or grab a good book.

No more comments from me on this topic.
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Re: Latest server crash

Postby Slizyboy » Mon Mar 29, 2010 4:15 pm

miauw wrote:There is indeed more potential for this game if it were to have (for example) sponsered hosting (which could already be the case).


Lots of hosting solutions are actually just virtual machines which only appear to be dedicated. How would you reconcile that?
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Re: Latest server crash

Postby Naerymdan » Mon Mar 29, 2010 4:40 pm

There is a lot of difference between a computer-abstracting VM (VMware, openVM) which runs an OS and a bytecode-interpreting VM (Java, python) which runs on a OS.

5-8 years ago, java code was significantly slower than native binaries, but recent tests show about 85% or more performance for equivalent C++ operations, making performance much more dependent on code logic than on technology.

In the same vein, before the arrival of technologies like the Xen Hypervisor and other CPU visualizations, computer-abstracting VM were a huge drain on computing performance, especially in the IO area. Server VM were used mostly to separate and protect processes in a way that even a system crash would only affect one application. Same logic applies to hacking attempts and it also greatly improved the turnaround time for duplicating/storing a whole system.

That said, no matter the language/OS/visualization/color of the computer box, stability will improve with debugging and worsen with addition of features. It all depends on what is the priority for our two game-gods :)

A dedicated host might be a nice improvement to game performance, but the costs are not low, especially for that much bandwidth.
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Re: Latest server crash

Postby flaw » Mon Mar 29, 2010 5:35 pm

miauw wrote:No more comments from me on this topic.


Wonderful, since most of what you posted so far is, well, wrong.
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Re: Latest server crash

Postby Skyrage » Mon Mar 29, 2010 6:57 pm

flaw wrote:
miauw wrote:No more comments from me on this topic.


Wonderful, since most of what you posted so far is, well, wrong.


Does someone pay you for being one of the assholes in this forum or something?
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Re: Latest server crash

Postby sabinati » Mon Mar 29, 2010 7:11 pm

yeah google and some other search engines pay us to use certain keywords, why do you think i post so much? i'm rich, biatch
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