Escapist on a plate

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Re: Escapist on a plate

Postby Avu » Sun Apr 18, 2010 4:20 am

If only I had implied I could break palisades then mister envious here would have a point.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Re: Escapist on a plate

Postby kLauE » Sun Apr 18, 2010 4:26 am

wow damn u can break pallisades. great job man. i am soooooooo jealous :(
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Re: Escapist on a plate

Postby Avu » Sun Apr 18, 2010 4:30 am

The only thing you should be jealous of is my ability to understand english an attribute you sadly lack.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Re: Escapist on a plate

Postby Prosperine » Sun Apr 18, 2010 4:42 am

Xanthic wrote:  Yeah, while you're concerned about getting someone back for taking your milk we're talking about preventative measures to stop it from happening in the first place. It's at least a bit more encouraging to hear just how difficult, and few it is that can smash down pallisades without a ram, though I do really feel that it ought to take a ram regardless.
  Sorry NaoWhut, just think that regardless of how strong, one dude with a pickaxe would take forever to bring down pallisades. (Especially in the realm of real.)

Prosperine wrote:Ah I have a way this could fit into the game a flag/debuff could be given and if their character is killed in that time then they loss lp, so if someone ransacked an entire village while they were asleep but he gets caught and killed he could lose 50% of his lp and only revive with 25% of what he had before or something like that

As well as the minimap not pointing out player stuff unless they have seen it before or something like that.


  Unfortunately that would just encourage them to loot, retreat inside their own pallisades and wait for the timer to retreat. Also, as it stands you can still retaliate to someone that has ransacked a village, but that same enemy pallisade problem exists.


So? If the more crimes they commit the longer the timer becomes pretty soon they could face losing entire character LP and would be trackable for lengthy periods of time. (To help with this, a stacking buff would also hit them, increase stealth by a percentage)
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Re: Escapist on a plate

Postby Lothaudus » Sun Apr 18, 2010 5:14 am

jorb wrote:My sympathies. Personally i usually tend to see robberies as fresh starts. I've had my places busted a few times, and, after the initial shock passes, I usually just pick up whatever is left and move. It's usually a fresh start, and the pain of loss subsides quickly when you are suddenly unburdened by the responsibilities of ownership. Then again I'm also very much a solo player.

Your game attracts a lot of Care Bears.

ADD SHARKS.

AND DRAGONS.
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Re: Escapist on a plate

Postby Riou1231 » Sun Apr 18, 2010 5:29 am

Lothaudus wrote:
jorb wrote:My sympathies. Personally i usually tend to see robberies as fresh starts. I've had my places busted a few times, and, after the initial shock passes, I usually just pick up whatever is left and move. It's usually a fresh start, and the pain of loss subsides quickly when you are suddenly unburdened by the responsibilities of ownership. Then again I'm also very much a solo player.

Your game attracts a lot of Care Bears.

ADD SHARKS.

AND DRAGONS.


The game is based on the past of Europe, there were no Dragons back then and no Dragons now, and sharks, sharks swim in the ocean, not fucking lakes and rivers you idiot.
I like apple juice.
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Re: Escapist on a plate

Postby Prosperine » Sun Apr 18, 2010 5:41 am

Riou1231 wrote:
Lothaudus wrote:
jorb wrote:My sympathies. Personally i usually tend to see robberies as fresh starts. I've had my places busted a few times, and, after the initial shock passes, I usually just pick up whatever is left and move. It's usually a fresh start, and the pain of loss subsides quickly when you are suddenly unburdened by the responsibilities of ownership. Then again I'm also very much a solo player.

Your game attracts a lot of Care Bears.

ADD SHARKS.

AND DRAGONS.


The game is based on the past of Europe, there were no Dragons back then and no Dragons now, and sharks, sharks swim in the ocean, not fucking lakes and rivers you idiot.


Yet we have tobacco.
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Re: Escapist on a plate

Postby sabinati » Sun Apr 18, 2010 6:19 am

Riou1231 wrote:
Lothaudus wrote:
jorb wrote:My sympathies. Personally i usually tend to see robberies as fresh starts. I've had my places busted a few times, and, after the initial shock passes, I usually just pick up whatever is left and move. It's usually a fresh start, and the pain of loss subsides quickly when you are suddenly unburdened by the responsibilities of ownership. Then again I'm also very much a solo player.

Your game attracts a lot of Care Bears.

ADD SHARKS.

AND DRAGONS.


The game is based on the past of Europe, there were no Dragons back then and no Dragons now, and sharks, sharks swim in the ocean, not fucking lakes and rivers you idiot.


yeah i take every post at face value also
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Re: Escapist on a plate

Postby ThirdEmperor » Sun Apr 18, 2010 6:23 am

Well, guard dogs, traps, burying containers, bounty boards, jails you can summon criminals at if you have a scent and combat bonuses for being on your own claim would all go a ways to fixing the problem. I personaly would like the devs to re-institute karma, here's how it could work, commiting crimes lowers your karma, plantung trees, healing others, giving gifts and using ancestor worship improves it. When you die the percentage of your skills you get back when reincarnating is equal to your karma, hence bad guys lose more on death than good guys.
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Re: Escapist on a plate

Postby Zerak » Sun Apr 18, 2010 6:37 am

ThirdEmperor wrote:Well, guard dogs, traps, burying containers, bounty boards, jails you can summon criminals at if you have a scent and combat bonuses for being on your own claim would all go a ways to fixing the problem. I personaly would like the devs to re-institute karma, here's how it could work, commiting crimes lowers your karma, plantung trees, healing others, giving gifts and using ancestor worship improves it. When you die the percentage of your skills you get back when reincarnating is equal to your karma, hence bad guys lose more on death than good guys.


Emperor actually had a decent idea in there [sorry]
Karma. For every act of theft, vandalism, murder, etc, you lose karma.
The lower the karma, the lower the % of skills you gain back if you die. Make it interesting & have the scents last longer according to karma too.
Maybe no way to GAIN karma, simply because griefers can farm for good karma.
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