Xanthic wrote: Yeah, while you're concerned about getting someone back for taking your milk we're talking about preventative measures to stop it from happening in the first place. It's at least a bit more encouraging to hear just how difficult, and few it is that can smash down pallisades without a ram, though I do really feel that it ought to take a ram regardless.
Sorry NaoWhut, just think that regardless of how strong, one dude with a pickaxe would take forever to bring down pallisades. (Especially in the realm of real.)Prosperine wrote:Ah I have a way this could fit into the game a flag/debuff could be given and if their character is killed in that time then they loss lp, so if someone ransacked an entire village while they were asleep but he gets caught and killed he could lose 50% of his lp and only revive with 25% of what he had before or something like that
As well as the minimap not pointing out player stuff unless they have seen it before or something like that.
Unfortunately that would just encourage them to loot, retreat inside their own pallisades and wait for the timer to retreat. Also, as it stands you can still retaliate to someone that has ransacked a village, but that same enemy pallisade problem exists.
jorb wrote:My sympathies. Personally i usually tend to see robberies as fresh starts. I've had my places busted a few times, and, after the initial shock passes, I usually just pick up whatever is left and move. It's usually a fresh start, and the pain of loss subsides quickly when you are suddenly unburdened by the responsibilities of ownership. Then again I'm also very much a solo player.
Lothaudus wrote:jorb wrote:My sympathies. Personally i usually tend to see robberies as fresh starts. I've had my places busted a few times, and, after the initial shock passes, I usually just pick up whatever is left and move. It's usually a fresh start, and the pain of loss subsides quickly when you are suddenly unburdened by the responsibilities of ownership. Then again I'm also very much a solo player.
Your game attracts a lot of Care Bears.
ADD SHARKS.
AND DRAGONS.
Riou1231 wrote:Lothaudus wrote:jorb wrote:My sympathies. Personally i usually tend to see robberies as fresh starts. I've had my places busted a few times, and, after the initial shock passes, I usually just pick up whatever is left and move. It's usually a fresh start, and the pain of loss subsides quickly when you are suddenly unburdened by the responsibilities of ownership. Then again I'm also very much a solo player.
Your game attracts a lot of Care Bears.
ADD SHARKS.
AND DRAGONS.
The game is based on the past of Europe, there were no Dragons back then and no Dragons now, and sharks, sharks swim in the ocean, not fucking lakes and rivers you idiot.
Riou1231 wrote:Lothaudus wrote:jorb wrote:My sympathies. Personally i usually tend to see robberies as fresh starts. I've had my places busted a few times, and, after the initial shock passes, I usually just pick up whatever is left and move. It's usually a fresh start, and the pain of loss subsides quickly when you are suddenly unburdened by the responsibilities of ownership. Then again I'm also very much a solo player.
Your game attracts a lot of Care Bears.
ADD SHARKS.
AND DRAGONS.
The game is based on the past of Europe, there were no Dragons back then and no Dragons now, and sharks, sharks swim in the ocean, not fucking lakes and rivers you idiot.
ThirdEmperor wrote:Well, guard dogs, traps, burying containers, bounty boards, jails you can summon criminals at if you have a scent and combat bonuses for being on your own claim would all go a ways to fixing the problem. I personaly would like the devs to re-institute karma, here's how it could work, commiting crimes lowers your karma, plantung trees, healing others, giving gifts and using ancestor worship improves it. When you die the percentage of your skills you get back when reincarnating is equal to your karma, hence bad guys lose more on death than good guys.
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