It ain't nothin but a gangsta thang

General discussion and socializing.

Re: It ain't nothin but a gangsta thang

Postby EPSIL0N » Fri Apr 30, 2010 6:40 pm

Lightning2 wrote:Image


Push harder, the harder you push the better it fits.

But seriously, you are right the gates are too small and a good number of players won't be able to break down existing gates to build bigger ones.
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Re: It ain't nothin but a gangsta thang

Postby Jackard » Fri Apr 30, 2010 6:49 pm

EPSIL0N wrote:Push harder, the harder you push the better it fits. But seriously, you are right the gates are too small and a good number of players won't be able to break down existing gates to build bigger ones.

wouldnt be a problem if you could use authority to delete objects
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Re: It ain't nothin but a gangsta thang

Postby Potjeh » Fri Apr 30, 2010 6:54 pm

What about walls on personal claims rather than village claim?

IMO the best solution would be to set soak for everything to 0 if you have vandalism authorization where the object you're destroying is. Yes, that also means 0 soak for unclaimed walls, which would be a better solution to grief walling than cornerpost sealing.

On another tangent, cabins and houses should have same soak as palisade, and mansions as brick walls.
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Re: It ain't nothin but a gangsta thang

Postby Jackard » Fri Apr 30, 2010 7:20 pm

Potjeh wrote:IMO the best solution would be to set soak for everything to 0 if you have vandalism authorization where the object you're destroying is. Yes, that also means 0 soak for unclaimed walls, which would be a better solution to grief walling than cornerpost sealing.

good idea. sealing is terrible anyways because of decay.
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Re: It ain't nothin but a gangsta thang

Postby kLauE » Fri Apr 30, 2010 8:01 pm

removing teleport = OMG :roll:

Travel hours to good soil, water and clayspot. More hours to walk to ur silver or goldmine. And if u want to trade, u should have some free days.

sounds great and fery vunny!
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Re: It ain't nothin but a gangsta thang

Postby Jackard » Fri Apr 30, 2010 8:07 pm

kLauE wrote:removing teleport = OMG :roll:

Travel hours to good soil, water and clayspot. More hours to walk to ur silver or goldmine. And if u want to trade, u should have some free days.

pay off some gypsies to do it for you
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Re: It ain't nothin but a gangsta thang

Postby Garlicman » Fri Apr 30, 2010 9:41 pm

Will we be able to die of dysenteria?
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Re: It ain't nothin but a gangsta thang

Postby Valnar » Sat May 01, 2010 12:00 am

Garlicman wrote:Will we be able to die of dysenteria?

I am sure we will be able to make a large stockpile of laudanum if that ever comes.
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Re: It ain't nothin but a gangsta thang

Postby jorb » Sat May 01, 2010 1:17 am

Image

Yeeehaaaw!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: It ain't nothin but a gangsta thang

Postby Jackard » Sat May 01, 2010 1:21 am

heh. its too bad you cant protect anyone by circling the wagons in this
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