The Wiki Thread

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Re: The Wiki Thread

Postby Erik_the_Blue » Wed Sep 02, 2009 11:32 pm

@g1real:
If you've disabled the wysiwyg editor, you should be getting the default MediaWiki editor, which is no more sophisticated than the editor for these forums (notepad + code paste buttons).

Update:
I've made a version of the apple tree page which is able to detect objects requiring 'tree' and display them in the appropriate place in the infobox. I've also modified the code to hide unused auto-generated sections (rather than displaying 'nothing'). I'll wait a while for comments before modifying the rest of the tree pages, including possibly redirecting the tree page itself.

I've also made use of {{disambig} on the rabbit page, which should be a good example of the traditional use of disambiguation templates. However, we don't appear to have an equivalent of Wikipedia's {{otheruses}}, so we may want to add that sometime. (Wikipedia's is dependent on two other templates, so it may be easier to write our own.)

Edit: After trees, I'd like to turn my attention to skins, but would first like to confirm the names of all skins in their fresh and dried versions. If someone could fill in that information here, I'd appreciate it.
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Re: The Wiki Thread

Postby g1real » Thu Sep 03, 2009 12:54 am

I got the skins almost filled up, should be done soon.

And yes, rabbits is the true way to disambiguate
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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Re: The Wiki Thread

Postby Erik_the_Blue » Thu Sep 03, 2009 9:05 pm

I've worked the tree pages into something I find satisfactory. They could be better, but not without a lot more work. I'll move on to hides now, but I'll still consider comments about the tree pages.

I've also set the default value for many template parameters to -999. This should make it easier to find pages that are missing information (and probably inflates the number of semantic property values we have). It'll look odd at first, but the proper way to 'fix' it is to fill in the correct information.

@g1real:
Thank you for the information. I'm pretty sure I have the correct information regarding sheep, so don't worry about collecting that.
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Re: The Wiki Thread

Postby Erik_the_Blue » Wed Sep 09, 2009 8:17 pm

Since the quality system is not largely understood in detail, I've made the quality article the new featured article. If you have findings you'd like to share, please use the appropriate section of that article. I've started it with various things I've seen or heard so far. For now, while our knowledge is still in flux, I'd prefer to keep the discussion in this one place on the wiki. As our knowledge grows and we agree how quality affects or is affected by particular things, the information can be moved to more appropriate pages. (The article's talk page should be reserved for discussing the article itself, which may be needed as the article grows in complexity.)
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Re: The Wiki Thread

Postby RaptorJedi » Wed Sep 09, 2009 8:29 pm

I added in how dirt effects chantrelle levels, but the level of chantrelles doesn't seem to do anything with the amount of FEP it gives. I'm not sure if that's a bug or not though.
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Re: The Wiki Thread

Postby KoE » Wed Sep 09, 2009 10:08 pm

According to what I've heard, extremely high quality chantrelles (50+) gave 2 FEP points. It seems to affect them, but not by much.
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Re: The Wiki Thread

Postby RaptorJedi » Wed Sep 09, 2009 10:10 pm

Huh. The highest I've seen is 22, and it was growing in 35 QL dirt, or there abouts.
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Re: The Wiki Thread

Postby Erik_the_Blue » Thu Sep 10, 2009 12:33 am

And low quality chantrelles (<10) give none. What'll be interesting is to see at which point chantrelles give three FEP, so we can try to judge how curved the scale is. Or we hope the scale is consistent across all foods and work with something that gives more base FEP.

Anyhow, has anyone noticed a way to judge the quality of structures (i.e. kilns, ovens, etc.) yet?
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Re: The Wiki Thread

Postby 57thDamned » Thu Sep 10, 2009 3:17 am

Erik_the_Blue wrote:Anyhow, has anyone noticed a way to judge the quality of structures (i.e. kilns, ovens, etc.) yet?


I think only the quality of the goods which you put into an ofen or kiln is crucial for the quality of the bread/Iron...?!
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Re: The Wiki Thread

Postby Potjeh » Thu Sep 10, 2009 3:38 am

I don't think so. I put bread dough between 24 and 28 quality in an oven, and it all came out 9 quality. I have 10 points in cooking.
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