Potjeh wrote:You *can't* slow down. My whole complaint is that if you take time to smell the roses, you're gonna get wrecked by people who do grind, and there is absolutely nothing you can do. Sure, currently you have brick walls which are basically unassailable, but they completely break PvP so they can't stay that way. The moment they get nerfed, every single player who's not nolifing/botting, will get everything they've built razed to the ground, over and over again until they just give up because you can't have a base last more than a day or two. That's pretty much what was going on in world 2.
Potjeh The genius of Haven is it allows those who do not favor PvP an option to remain relatively safe if they expend their energy in defence as much as those who prepare for attack. Obviously it's not perfect. However I think you are in the wrong frame of mind. Not everyone wants or desires PvP. It is there and many choose to use it but it does not mean you have to use it. Try thinking of Haven as a game that has PvP istead of have, a PvP game.
The greatest balancer this game can use is an overhaul of the food consumption system. The concept of eating say 20 cabinets of food in one day is a bit absurd and forces stats to rise to quickly. Its why palibashers get going so early and people get titans. It's why new players die in one hit.
Open ended levels are not a problem, walls are not a problem, and certainly peaceful people are not a problem. The real issue is too much to fast. If you limit how much food can be consumed to a more reasonable level most problems diminish. And that is my point. Slow it down!