Scripts abusing in w7

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Re: Scripts abusing in w7

Postby Amanda44 » Sun May 18, 2014 1:00 pm

@ Potjeh

Haven is fun for me, and not just because of the appeal to do better, though ofc that's an element. LadyV has just reminded me of that in her comments above - for me it's the whole package, which does include the design and planning elements. As I said to Nooby, not everyone plays to have an awesome combat char.
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Re: Scripts abusing in w7

Postby LadyV » Sun May 18, 2014 1:01 pm

Potjeh wrote:Yeah, I don't know where you're getting any of that.


I get that from the examples you use. Both action adventures with strategy elements. But basicly coordinate people to a target and take it. Then you complained about grind and I answered that.
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Re: Scripts abusing in w7

Postby Potjeh » Sun May 18, 2014 1:25 pm

You *can't* slow down. My whole complaint is that if you take time to smell the roses, you're gonna get wrecked by people who do grind, and there is absolutely nothing you can do. Sure, currently you have brick walls which are basically unassailable, but they completely break PvP so they can't stay that way. The moment they get nerfed, every single player who's not nolifing/botting, will get everything they've built razed to the ground, over and over again until they just give up because you can't have a base last more than a day or two. That's pretty much what was going on in world 2.
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Re: Scripts abusing in w7

Postby GrapefruitV » Sun May 18, 2014 1:27 pm

This discussion reminds me of real life a lot. You'll never start living, unless you do it in present, same with Haven, there is nothing to prepare to, just start playing in a way you like right away. And speaking about characters, there is already a sort of cap for their development, it just slows down a lot at some point, eventually it becomes so slow, that there is no point in going any further, especially for combat chars. Plus trad/change slider adds some balance.
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Re: Scripts abusing in w7

Postby Potjeh » Sun May 18, 2014 1:29 pm

YOu don't get it because you've been spoiled by brick walls. Just wait for their nerf, I've already seen what happens, and I'll bet anything you want that it'll happen again.
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Re: Scripts abusing in w7

Postby GrapefruitV » Sun May 18, 2014 1:51 pm

Been there in Salem, when walls were literally nothing, still think that hardcap on development did a lot more damage. If people with higher online and bigger numbers won't be getting advantage comparing to newcomers and lonely casuals, they just will stop playing and Haven will turn into some kind of tetris or card game, which you visit once in a while when you're bored to play one round with couple of friends and forget about it for next few months. If fun seems distant now, it wouldn't start even if there wasn't any combat skills to raise at all and all chars in the world were equal forever, because hermit<group<experienced team<big alliance.
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Re: Scripts abusing in w7

Postby Potjeh » Sun May 18, 2014 2:00 pm

Except it's not at all about organization and numbers. In world 4, Goon/Sodom/Bottleneck alliance had superior numbers and organization. AD had bucket bots. There was a battle which AD won because they had 1200 UA thanks to their bots while the top alliance members had under 300. It was simply impossible to break their defence due to the stat difference. This is why a lot of the veterans quit Haven, and many of them never came back, and also why the curio system was actually implemented.
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Re: Scripts abusing in w7

Postby LadyV » Sun May 18, 2014 2:02 pm

Potjeh wrote:You *can't* slow down. My whole complaint is that if you take time to smell the roses, you're gonna get wrecked by people who do grind, and there is absolutely nothing you can do. Sure, currently you have brick walls which are basically unassailable, but they completely break PvP so they can't stay that way. The moment they get nerfed, every single player who's not nolifing/botting, will get everything they've built razed to the ground, over and over again until they just give up because you can't have a base last more than a day or two. That's pretty much what was going on in world 2.


Potjeh The genius of Haven is it allows those who do not favor PvP an option to remain relatively safe if they expend their energy in defence as much as those who prepare for attack. Obviously it's not perfect. However I think you are in the wrong frame of mind. Not everyone wants or desires PvP. It is there and many choose to use it but it does not mean you have to use it. Try thinking of Haven as a game that has PvP istead of have, a PvP game.

The greatest balancer this game can use is an overhaul of the food consumption system. The concept of eating say 20 cabinets of food in one day is a bit absurd and forces stats to rise to quickly. Its why palibashers get going so early and people get titans. It's why new players die in one hit.

Open ended levels are not a problem, walls are not a problem, and certainly peaceful people are not a problem. The real issue is too much to fast. If you limit how much food can be consumed to a more reasonable level most problems diminish. And that is my point. Slow it down!
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Re: Scripts abusing in w7

Postby Potjeh » Sun May 18, 2014 2:08 pm

That doesn't solve anything. It just means that if you don't start at world reset and grind every day however much you're allowed to grind, your character will always be worthless. I guess it could sort of work if we had world resets every three months or so, but I'm pretty sure that the goal is to have a continuous world without resets.

And yeah, it would be all fine and dandy if you could just opt out of PvP. And you sort of can, thanks to brick walls, you just need to use alts to do anything outside them. But brick walls are also why we have hearth vaults and murder alts used to slaughter newbies willy-nilly, and they render the whole scent system completely useless.
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Re: Scripts abusing in w7

Postby LadyV » Sun May 18, 2014 2:33 pm

Potjeh wrote:That doesn't solve anything. It just means that if you don't start at world reset and grind every day however much you're allowed to grind, your character will always be worthless. I guess it could sort of work if we had world resets every three months or so, but I'm pretty sure that the goal is to have a continuous world without resets.

And yeah, it would be all fine and dandy if you could just opt out of PvP. And you sort of can, thanks to brick walls, you just need to use alts to do anything outside them. But brick walls are also why we have hearth vaults and murder alts used to slaughter newbies willy-nilly, and they render the whole scent system completely useless.


Ill disagree. If you can't get strength for lvl 5 metals in under a month guess what those walls and that soldiers plate is not going to come so fast. Everytime one of those PvP people dies limits on food consumption make them a little less powerful. And before the Numen system gets mentions, yes its overpowered. As for the criminal system it needs lots of work. It assumes absolute success when it should not.

But even by your point its the grind that creates these things. Consuming tons of food creates super stats super fast. Adjustment of amount that can be consumed changes a lot of this. Why would someone need to bot farm if can only consume so much? It removes stat grinding and makes you choose which stats are more highly prized. By the same note why bot miners when your only going to be able to sue so much metal and raise stats so far at once?

Slowing down stat growth affects the whole game. It then makes skill the deciding factor rather than who can pump the most strength for super damage or constitution for super hit points. And yes it does reward players playing longer with higher skill values but that is how it should be. If Ive played longer I should have an edge over new people.
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