Amanda44 wrote:I'm afraid I disagree, I can only speak for myself, ofc, but I do get the satisfaction of feeling I've accomplished something in Haven, and this is in regard to rising numbers but it is also something you can see, in the growth of my village, the rising of quality and my character stats.
Well, if that's what you like, then I've just programmed a game that you'll love.
http://cloudflash.net/danno/hafensim.swf Amanda44 wrote:When people don't have limits they do continue to play as there will always be something to aim for, and a lot do come back world after world simply because there are no limits, therefore you can always improve on the previous efforts.
What's to improve? We come back world after world and do the same thing as before. People come back, but then they get bored and quit again when they see it's the same as before. Yes, we all have the option to 'play' infinitely as long as there are no caps, but only a handful of elites have the willpower to do that. Most other people just find it tedious and a waste of time.
Amanda44 wrote:placing no restrictions means you can't complete the game, if those people had 'completed' the game, as in there really isn't anything else to aim for then they wouldn't come back, except for maybe the occasional nostalgia trip.
What are we supposed to be aiming for again? The #1 competitive ranking? For new players, this is impossible because you've had a 1 year (or longer) head start in the quality race, not to mention several years of experience. So, new players aim for futility and old players aim for stagnation.
Amanda44 wrote:As for no danger or no interaction - why is congress full of raids, attacks and factions fighting then? The main factions may not raid each other, for the reasons you give I dare say, but they still fight each other and they still raid other places. That's not to say I don't think changes can be made in that area, I'm just pointing out there is still danger in the world and there is lots of player interaction on various levels, not all just with regard to combat.
Probably because experienced players like to hunt newbs for sport. They've got a great hunger for PvP, but they're too afraid to pick on someone their own size because they don't want to lose
months of
work.
As for congress, is it really congress? It doesn't seem that full of raids, attacks, and faction wars to me. Yes, it can be dangerous to be a newb when the stronger players can be so abusive, but that isn't really danger in the game, that's just experienced players being jerks. Once you advance to a certain point in the game (i.e. key alts, brickwall, etc.), that danger is gone. That is to say the people who are at the "end-game" are basically safe from all threats unless they make a mistake like leaving a gate unlocked or something.

There is some player interaction, but calling it "lots" is a stretch. The majority of players have little to no interaction with each other, or they might interact a little with one neighbour. When I logged on a few weeks ago and wandered around, I saw no active signs of life and didn't run into a single player. Even when I've found active settlements in the past, it was uncommon for me to actually run into anybody; most of the time, they'd be offline or hiding in a minehole or something.
LadyV wrote:not reasons to change a system. It means you need to work harder.
See, that "work harder" part is a problem. Why should we have to treat Haven as a fulltime job? It's a game, we should be having fun, not working to get promoted to Senior Manager so that we can get a higher salary than the newbies and boss them around.
LadyV wrote:Walls invulnerable? That's very humorous. They do require more effort but I can assure you if a faction or another party wants to get to you they will. They have done so.
We all know walls can be destroyed, but it takes a lot of resources, time, and coordination. If a powerful faction wants to bust down a brickwall, yes, they can. Average players busting down a brickwall? That has about a 1% chance of succeeding. They don't have a group of hardcore players at their disposal and their stats aren't high enough to compete 1 on 1. How many times has your brickwall been busted down by a minor faction? I'm guessing never, and there's a reason for that.