Tonkyhonk wrote:oh cmon, do you seriously think all you can see on the forums are all there is? juicy dramas are not always shared in public unfortunately, not everyone is a story teller, nor has a wish to share a story that may embarrass some players. just because you dont have friends in the scene and dont hear about them doesnt mean they dont exist...
Indeed, there are things going on in the game, too, but it seems like most of the time when a somewhat developed character is killed, they post a thread about their death. And most of the time, they died because a player with higher stats decided to bully them. Anyway, I was just told to look at Congress to see how it's full of threads about raids and faction wars. I did look and I see that there isn't much there.
Amanda44 wrote:@ Danno - I'm sorry but I am not going to agree with all you say, it is possible to have another opinion and I do. I love Haven, I do play the whole world through and I am certainly not the only one. I do think that improvements could be made in various area's but capping isn't one of them.
I'm not saying you have to agree with everything I say, but I think it's absurd that anyone would support infinite grinding to maintain an invisible war against numbers.
Amanda44 wrote:Maybe if I was a purely combat player I may feel differently but there are so many things I enjoy about Haven.
Contrary to how my posts make me sound, I've never been a combat player either. Not once since world 3. I think the only time I killed someone was at the end of the last world when me and 3 friends decided to look for somebody to kill before the world would reset. I think that's a huge problem because I love this game's combat, but I don't get a chance to actually fight anyone because if I do, I'll just be losing 2 months of
work since I'm not as dedicated and efficient at grinding my stats as other people.
I don't think I'd want to take all that away from someone else's life either, really. I'd feel bad about destroying someone else's months of
work. Playing against people and winning a game is fun, but we aren't playing a game, we're putting a fraction of our real lives on the line. If you lose, you lose hundreds of hours of real life time that you will never be able to get back. It's simply cruel.
Amanda44 wrote:Your ridiculous little simulator doesn't come close, lol, there were no forests to forage in, no rivers to travel the world looking for goodies, no animals, no building or crafting, no planning and execution, no village to form and decorate and no people to talk to or run from. It was pretty dull in comparison tbh, lol.
Ofc, I get your point but it's not one I agree with, rising numbers are incredibly satisfying and an indication that you are achieving something but they don't just rise at the click of a button, some of us play the game to get those numbers up and it's the combination that brings rewards.
Yeah, you have to play Haven for the first few weeks, but after that you're basically on cruise control. Once your village is established, there's nothing really left to build besides banners and looooong roads. Click a button to harvest the crops, click a button to replant for better quality, click the food on your table until your stats go up. You just stand around clicking to raise numbers without having to put in any thought or effort - the only thing it requires is your life and soul. It's all very robotic when you're at the wondrous "end-game", which consists solely of raising your stats and quality. Foraging is the only part of the game that stays fresh since you actively have to play to do it, but people even ruin that by disabling all the tree graphics and swapping the forageable graphics to make them more noticeable.
Amanda44 wrote:I have not found another game yet that gives me the same freedom, experience or satisfaction to keep me returning.

This game does have a unique experience, and it's great before it gets dumbed down to senseless grinding. Every MMO gives you the freedom to aimlessly wander around the world and talk to people. Haven could offer more freedom, but instead, the numbers cause people to build prisons to isolate themselves from each other, leaving them to endlessly toil away in the flax fields to get that q2000 flax seed.
It's great that Haven gives you the freedom to build your own little place in the world wherever you want, but it gets to a point where there's just nothing left to do. You have more houses than you need (too much extra storage space), you're completely self-sufficient, you have a fleet of a dozen boats, your home is double brickwalled for security purposes, and you have enough animal pens to fill Noah's Ark. What more can you build while feeling like what you're building actually matters? It mattered when you needed a house to put things in, when you didn't have a farmland and you starved, when you had no boats to traverse the rivers, etc. At end-game, it doesn't matter at all, though. You already have everything you need. You may have the freedom to do it, but why bother?
LadyV wrote:And it was you above that talked about survival being tougher with building walls and struggling to get fish and such. Your the one pushing for more work. So kindly don't lecture me on adding grind.
I'm not pushing for more work, I'm pushing for our efforts to be meaningful. It makes sense to catch a fish to feed yourself if you're hungry. It doesn't make sense to replant a flax seed for 6 months to craft a higher quality sling so you can pwn n00bs easier.
LadyV wrote:Haven is not a difficult game once you understand it and what needs to be done. Like anything the more you do the more you gain. But that's a personal choice now isn't it? In a free and open ended game you set your pace and goals. You define what path you take to get there. If you choose to do more to get ahead that is not a negative thing. Its a choice. If you feel your being left behind because someone else is putting more time into it then that is still your issue. It does not mean you have to dedicate more time it simply means they chose to.
I never said the game is difficult, I said it's tedious. I could waste my life grinding, too, but I choose not to because it's stupid. I'm married, I have a job in real life, I work on projects on the side, and I have a house in real life to take care of. I don't want to get fired, ignore my loved ones, and give up my aspirations just so I can succeed at your pathetic little grinding game.
Oh, but that's just my choice, right? It's my choice I have to be a responsible adult, it's my choice I don't have time to be a proL337 hardcore Haven player. I'm just choosing to fail at the game here, right? Games are supposed to be something fun you play in your spare time, not a
job that you have to dedicate your life to.
I'd be cool with if you just had more houses or a bigger farm from spending more time on the game, but the fact that you can effortlessly kill me in 1 hit because you nolife the game is stupid. Why should I not be allowed to stand a chance in PvP? Why do you think you deserve to be untouchable? When you play a game, there's supposed to be a way to win and a way to lose. If you're immune to my character, then we aren't even playing anything - you're simply steamrolling a newb and crushing what time I did put into the game. I guess my 100 hours is worthless compared to your 2000 hours, but damn, that's such a shitty system to be in place. You might as well tell new players to stop playing after 2 weeks because everything they do is futile.
LadyV wrote:Make the game what you will. If you can't have fun with the time you choose to spend on it then its not the games fault. It just means its not a good match for you. To many people have gotten used to games setting goals for them and they feel they are lost if they don't have them. Haven is not that type of game. You set your own goals and measure of success. You control what you do. The system is there but its up to you to decide what you want.
Im sorry if you find repetition boring. I do agree more content is needed. But artificially setting goals, no. Freedom to choose my own path is more valuable to me than some petty position, rank, or trophy saying you won or you achieved this. I know what I aimed for and can judge how well I did.
It is the game's fault. That's why practically everyone who plays it quits within a month or two. It's not a good match for anyone except for unemployed people who have a hard-on for numbers. Either that or bots.
I'm not "lost" with the game not telling me to reach level 70 before I can advance to a second job class. The game "lost" me and hundreds of other players with its stupid infinite grinding system that spawns l337 gam3rz. I don't want to earn achievements for playing, I want there to truly be freedom in the game. Not the "freedom" to choose whether or not I should grind my UA up to 1000, but the freedom to participate in PvP if I want to without fearing that I'll be utterly crushed by the hardcore players who have a ludicrously unfair advantage.