Mernil wrote:Anon9k wrote:That's not a secret that dota and cod retards [...]
Now that's some shit talk.
Mind respecting H&H players whom also play mobas?
Asshole.
I have no respect to people who play moba shit, sorry, can't lie to you.
Mernil wrote:Anon9k wrote:That's not a secret that dota and cod retards [...]
Now that's some shit talk.
Mind respecting H&H players whom also play mobas?
Asshole.
Potjeh wrote:If you're not having fun at any point of playing a game, the game is badly designed. The grind is supposed to be fun, but the issue is that you have to do too many repetitions of the same content so it becomes tedious. And by too many I mean infinite.
Danno wrote:Dzedajus wrote:If you're struggling to get at least 100ua then your doing something wrong. Now it should be effortless to get at least 250ua.
And oh god, these circlejerks, guys pls.
Not everyone has a PhD in Haven. Many players study the wiki to learn the basics or learn what per*exp they need to see certain things, but a lot of them don't start the game in large factions with pearl gear, high quality tea, and high quality curiosities at their disposal. They also don't memorize all the game's formulas and work as efficiently as robots. While 250 UA may be effortless for you, it would take months for a new player starting from scratch.
LadyV wrote:Potjeh wrote:If you're not having fun at any point of playing a game, the game is badly designed. The grind is supposed to be fun, but the issue is that you have to do too many repetitions of the same content so it becomes tedious. And by too many I mean infinite.
No Potjeh. Fun is relative to the person. You can take a huge hit game and find people who don't have fun with it. It is not the games fault. I do agree though we need way more content and specializations.
TeckXKnight wrote:Holy cow, these walls of text are getting impossible to keep up with. This conversation has become impenetrable.
Ninijutsu wrote:Because it's an MMO, you have to invest time and grind and progress. If you want a game where you can jump in and have fun instantly, there are other types of games for that. If you are an instant gratification low attention-span gamer then you shouldn't be playing World of Warcraft, you should be playing CoD.
Anon9k wrote:the process of getting the numbers is the main competition, not the running and ganking part. Building infrastructure takes time, effort and needs you to be a bit good at this. If you can't or don't want to do this then go back to cod/dota/whatever.
Danno wrote:Anon9k wrote:the process of getting the numbers is the main competition, not the running and ganking part. Building infrastructure takes time, effort and needs you to be a bit good at this. If you can't or don't want to do this then go back to cod/dota/whatever.
I never complained about the infrastructure part, I like building (though I think it should require fewer materials and you shouldn't have to sit around with a thumb up your ass while your character builds the construction). It makes sense that it would take some time and effort to build a large village. The part about numbers is stupid, though. Competition should be between players, not against infinite limits.
Anon9k wrote:As far as I understand you, you want to base the success on the random parameters like "who clicked first" and "who has less latency to the server", that's not the way to build a MMO game.
Anon9k wrote:The part when you are getting numbers is the part of the competition. If you do it slower than enemy then it means you are worse than him in planning.
Kaios wrote:3000th post.
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