Kochka wrote:I just want to chime in and add my voice to the people complaining about the initial grind. I can't see any advantage for either the players or the game developers to having to grind useless tasks for real-life hours before you're able to get any useful skills and do anything that's actually fun. Why on earth is it designed that way, and what could possibly be harmed if new players started with a set of basic skills instead of having to dig sand for six hours to buy them? Select the most critical of the low-level skills for "fun" activities and give them to new characters
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