Stiveland.

General discussion and socializing.

Re: Stiveland.

Postby SacreDoom » Fri Apr 22, 2011 3:36 pm

Lol, like if I was actually serious, dont you have any art yet, tho?
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Re: Stiveland.

Postby EmperorNuke » Fri Apr 22, 2011 4:01 pm

Lawl. And no, but we do have some 3D models of things.

Which reminds me that you're all forgetting to answer my poll question; should it be 2D/isometric like H&H or 3D like Salem?
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Re: Stiveland.

Postby sikgamer » Fri Apr 22, 2011 4:06 pm

SacreDoom wrote:
sikgamer wrote:....HAHAHAHAHAHAHA
No.


That's what I thought when I saw your name.

herp de derp derp
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Re: Stiveland.

Postby SacreDoom » Fri Apr 22, 2011 4:08 pm

Indeed. Herpaderp.
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Re: Stiveland.

Postby novaalpha » Fri Apr 22, 2011 4:10 pm

OP, go full opensource, switch from C# to C and you might stand a chance.

Also, screenshots?
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Re: Stiveland.

Postby EmperorNuke » Fri Apr 22, 2011 4:12 pm

>Implying licensing has an effect on the content of the game.

Also I know that C# sucks. It was the result of some Dev disputes with me wanting to do C++.

No screenshots.
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Re: Stiveland.

Postby novaalpha » Fri Apr 22, 2011 4:16 pm

EmperorNuke wrote:>Implying licensing has an effect on the content of the game.

Also I know that C# sucks. It was the result of some Dev disputes with me wanting to do C++.

No screenshots.


It's not about licensing, it's about more people being able to help you.
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Re: Stiveland.

Postby SacreDoom » Fri Apr 22, 2011 4:16 pm

Do you have any artists on the game? :)

Just curious.
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Re: Stiveland.

Postby Jackard » Fri Apr 22, 2011 4:27 pm

EmperorNuke wrote:>Implying licensing has an effect on the content of the game.

:| :roll:
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Re: Stiveland.

Postby sikgamer » Fri Apr 22, 2011 4:37 pm

I have a feeling this guy isn't russian and is in fact trolling.
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