Hearth vaults.

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Re: Hearth vaults.

Postby rozn » Sat Jul 09, 2011 3:33 pm

DatOneGuy wrote:
ramones wrote:Just few shooters from my side without thinking of negative things that they might bring, I'll let them up for discussion.

1. HF shouldn't be build below grounds
2. HF lockdown after you commit summonable scent (thievery, vandalism or murder)
3. Make ram undestroyable until dry, or maybe for first 20 hours. Also give ram some HP, so no alts spawned via charter stones can destroy it. I mean really, look of what is ram made and it has 0 soak or hp, and heart fire is 5 branches and you can't do shit with alt to it without buffs
4. Authority objects should not be able to be build less than 5 tiles apart
5. Inside entering-parts of caves should be minable
6. Strongobxes same soak as mansions, wtf?!? Make them 25 soak or even less, or movable by person with 300+ str or so


1. No, I should be able to make my village and my house wherever I so please
2. Some form of this is required, that is some form of being under lock down. However how it is done should not impede on:
a. Courier alts
b. Leaving scents testing things
c. Leaving scents around your own place
d. It should only happen when a ranger is actively tracking you (and intiiates lockdown by choice)
3. See Potjeh's, problems still big, it needs some padding on both sides, at least an hour on each side, I'd favor more 1 hour destructable at beginning 5hours at end, or 3 hours at end.
4. No thank you, until we get a fucking fix for what we NEED this is unacceptable. And by what we mean I mean authority objects that spread no radius (or very little like 1 tile every direction) but give you a huge bonus to your authority. Giving any minimum space between is bullshit under any circumstances anyway. :V Sieging should take care of this problem when it comes
5. No way jose, it's like that for a reason
6. Hell no, keep their soak, they're already pointless as fuck don't try and nerf them harder, if anything they should be stronger

How would the game recognize you were testing things? I like the idea that the ranger has to activate lockdown. Strongboxes are used to block off a ram and is a pain in the ass to break, what would you suggest then? Making them tougher would just he\urt beginning players who don't have someone with 300+ str.
Certainly, in taking revenge, a man is but even with his enemy; but in passing it over, he is superior; for it is a prince’s part to pardon. - A wise friend.
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Re: Hearth vaults.

Postby sabinati » Sat Jul 09, 2011 3:37 pm

uh you need 1600+ to bash strongbox
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Re: Hearth vaults.

Postby DatOneGuy » Sat Jul 09, 2011 3:50 pm

rozn wrote:How would the game recognize you were testing things? I like the idea that the ranger has to activate lockdown. Strongboxes are used to block off a ram and is a pain in the ass to break, what would you suggest then? Making them tougher would just he\urt beginning players who don't have someone with 300+ str.

On your own claims, the game wouldn't, which means you need to work the mechanic around this.

Strongboxes are being abused as for their intended nature, perhaps that should be changed.
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Re: Hearth vaults.

Postby suddoman » Sat Jul 09, 2011 4:22 pm

I still like the idea of a ram causes both an aura and causes all walls it touches to do the same basic thing. To prevent any long teleport and prevent HFs from being moved. This doesn't change the current raid mechanic for Villages sense you can still teleport a short distance, outside or the shore, but it hurts HVs because it locks them into the HV. I also agree with making Rams have a decent soak, I want it so an alt with a decent/good bear cloak and pickaxe can't destroy. The soak damage only slows down people a little as it only prevents them from spawning a fresh alt instead of having a handful of alts on call for this job.

That's just my current favorite idea. The main thing that is a note is that when you get your wall broken you can move your HF as I assume the program for pathfinding will be able to exit through the new hole.

Edit: Damnet I always forget to log onto my main forums account.
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Re: Hearth vaults.

Postby ramones » Sat Jul 09, 2011 6:01 pm

Oh yea I forgot about something.

REMOVE DAMN CHARTERSTONES UNTIL THEY ARE FIXED
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
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Re: Hearth vaults.

Postby TheRedHun1 » Sat Jul 09, 2011 10:44 pm

Problem With Your Ideas:

I read through this forum countless times and the problem is the hearth vaults, it is balancing the game. The reason why rams take so long is that they give time for the defender to defend themselves. If you take away that advantage, I can garuntee you would be knocked out as soon as the update is added. :shock:

Why:

The problem here that we are all facing is that what ever we do to get an advantage over the hearth vault, not only do we give that advantage to ourselves, we give it to other players. Which in the end will come back to bite you in the ass because you wanted to break down a hearth vault and kill that person. :lol:

Let say they decide to add british long bows to the game so you can shoot over the hearth vault and kill the player from a reasonable distance. Okay it solves the hearth vault problem but then creates a bigger problem where players can kill players easily and in the end the walls are useless. The hearth fire lock is an okay idea but the idea of crimes is to commit them and get away with it. :roll:

In the end there are no real ways to get rid of these hearth vaults unless you sacrifice your own defense massivily as well which includes the deaths of countless good guys for a few bad guys. :(
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Re: Hearth vaults.

Postby Radenk » Sat Jul 09, 2011 10:57 pm

TheRedHun1 wrote:Let say they decide to add british long bows to the game so you can shoot over the hearth vault and kill the player from a reasonable distance. Okay it solves the hearth vault problem

What? No it doesn't.
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Re: Hearth vaults.

Postby TheRedHun1 » Sat Jul 09, 2011 11:02 pm

Ooops soz about that mean't to add "a british longbow for siege that can allow a player to take down walls without a ram" forgot to add that.
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Re: Hearth vaults.

Postby DatOneGuy » Sat Jul 09, 2011 11:34 pm

TheRedHun1 wrote:Stuff


The idea is to make it so that it takes a lot of work and space to make an actual defense, and what you would be able to fit in a vault would not be good enough and maintaining several small 'vault' like villages would also be significantly weaker than owning one large one.
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Re: Hearth vaults.

Postby General-GSP » Sun Jul 10, 2011 12:18 am

DatOneGuy wrote:
TheRedHun1 wrote:Stuff


The idea is to make it so that it takes a lot of work and space to make an actual defense, and what you would be able to fit in a vault would not be good enough and maintaining several small 'vault' like villages would also be significantly weaker than owning one large one.


I do just fine with small vaults. thank you.


Edit: Bla Bla Bla almost gave away TMI.

@ burgingham
I somewhat agree with you on most stuff.
Like we do need more balance with siege and anti-siege. But you say small groups of weak raiders cause to many good players from bigger villages to quit due to getting raided and killed? what about the multitudes of hermits that want to be more than Quality grinding drones at the mercy of those bigger factions. Why do they Not get to play as they choose, and if doing means dieing repeatedly and being forced to start over. Yes commiting crimes should involve risk. But big factions with the manpower should be able track these types while they are online or chase them from "vault" to "vault" destroying each in turn till the rabbit has no more holes to run to. That should be the power of people that banned together and form a strong faction. Not simply say it isn't right to have multiple holes to hide in cause we don't want to spend 5 days tracking this guy to 5 vaults. And beside what really is the difference between one vault that takes 5 days to breech or 5 vaults that takes one day each? Either can really only be effectively besieged by a strong faction anyway.

Now small groups fighting small group is a entirely different situation and will ultimately depend on which side has the stronger friends , manpower , vault / vaults , or determination.
Never tell people how to do things. Tell them what to do and they will surprise you with their ingenuity.
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