A game for newbies?

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Re: A game for newbies?

Postby Ai_Shizuka » Wed Sep 16, 2009 12:34 am

Lol. "The good old times". Fucking pathetic. When animals didn't have pathfinding and you could farm endless LPs shooting arrows at bears stuck behind a stump. Yeah, that was really hardcore.

Anyway, I sound like a whiny little bitch. I'm not. I'm over the initial stage AGAIN and I'm playing this as a placeholder until Aion starts for good. I really do care about the initial stages because I consider this a very good game and J&L some seriously talented developers. But right now, 3/4 of your average newbies are going to quit in 1 hour.
Have fun with your little posse of "good old timers".
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Re: A game for newbies?

Postby theTrav » Wed Sep 16, 2009 2:51 am

Ai_Shizuka wrote:Anyway, I sound like a whiny little bitch. I'm not.

I disagree...

You're making complaints, people show you solutions, you complain about the solutions, people point out that your complaints about the solutions make no sense, you complain about something else, without ever accepting that your original complaint has theoretically been resolved...

Ai_Shizuka wrote:right now, 3/4 of your average newbies are going to quit in 1 hour.

I think the quit rate is higher than that... It'd be nice if the RoB area was made a lot more friendly to them, and we're working on it, but Brodgar wasn't built in a day you know, it took us like, 2 or 3 weeks!
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Re: A game for newbies?

Postby kimya » Wed Sep 16, 2009 10:36 am

VoodooDog wrote:most "ubers" also use macro's to get more and more lp..


lol yeah, good one...

anyway, its true that its hard in the beginning, and it needs to be a lot easier. but i think j&l are aware of this. with the quest system, newbies will get the possibility to have a good start. and ppl are also helping newbies, like in brodgar.
i think it will get better. its just a matter of time...
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Re: A game for newbies?

Postby tailoredw » Mon Oct 05, 2009 4:38 am

Written by a true nub (started 10-4-09)

I read through about 5 pages of this balloney. Do any of you actually remember being a nub?

-PLOP- Here I am, I have a body, and a name, and... oh damn, I have to recreate a char because I forgot the chest full of clothes. -PLOP- etc etc, Now ...

Wow it's dark.. How the heck am I supposed to see anything? I have torches! ... How the heck do I light them!? -several failed attempts, gives up- I'll just explore in the dark, no problem... Great, baskets and.. more baskets and.. What the heck am I supposed to be doing? -more experimental clicking around- Make baskets. Needs branches. -walks for 45 minutes in the wrong direction to find trees, all of which were behind the RED CLAIM WALLS- Guh ... -remakes character again and walks in the opposite direction for 15 minutes- Alright, a tree!

Etc etc. This coming from a person who has played virtually every MMO out there (dozens, and dozens)
Give me a TUTORIAL~! Or atleast some rune stones near the inital spawn point with some helpful hints. A help button. SOMETHING.

That being said:
How do I light a torch? :roll:
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Re: A game for newbies?

Postby Blaze » Mon Oct 05, 2009 4:46 am

Equip the torch, r-click the torch, click light.

I figured that out in about 48 seconds.

I don't need 200 exploration to read the PAQ after all.
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
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Re: A game for newbies?

Postby theTrav » Mon Oct 05, 2009 4:49 am

tailoredw wrote:How do I light a torch?

open your inventory, open your equipment window, left click the torch, then left click your paper doll.
The torch is now equipped in a free hand.
right click the now equipped torch, left click on light.

Congratulations.

For future reference, use the how-to forums and you'll get answers a bit quicker and more often in a polite manner. There's also a wiki that, while not perfect is better than nothing. If you're really lucky someone might be online in TCoB (the city to the north of the ring) who will help teach you to play
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Re: A game for newbies?

Postby lithos » Mon Oct 05, 2009 3:24 pm

It took me an hour and a half to get out of the brogar area when I first joined. Seriously take the old RoB civilization system and attach to different values to it instead of animals: Cost to increase claim size, rate of decay, chance to grow a tree, and how fast trees grow. While your at it make the closest areas impossible to gain LP if you have over 120,000.


Oh and don't mention the mental war I had to perform between: doing something, or sitting next to a birch tree making "cups".
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Re: A game for newbies?

Postby Coriander » Mon Oct 05, 2009 6:42 pm

After a long pause, I am dipping my fictional toes back into the H&H world again. My new, re-incarnated character "Core" is not a complete newbie due to the large LP I had invested in my former claim. But that aside, I have little to offer for barter or trade unless I put in some serious grind time. I am finding the process painfully slow.
As new features get added, the disparity between old and new players continues to grow. Grieving on a newbie can be fatal to their game play because they lose EVERYTHING. The ability to re-build is just not the same as that of an established player. But don't take my word for it, try it sometime, it is a different and far more precarious world. Yes, this is exciting, but it can also be unpleasant.
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Re: A game for newbies?

Postby Krantarin » Mon Oct 05, 2009 8:12 pm

I remember those "tough days" back when bugs made the game tough. They also allowed you to duplicate your valuables, kill hundreds of animals who were far more powerful than you were, and find resources everywhere. Coriander, Orestes and I have talked about this in person many times, and Peter is posting nothing but the truth. It is actually much, much harder to be a newbie now than it was then. I (and Coriander, and Orestes) have tried both.

I have played Haven for four months, and know just about everything there is to know about the gameplay, even though I've never been half as "hardcore" a life waster as most of the "oldbies." Seriously, they should try starting completely from scratch with no metals, no stats and nothing to trade for metals or good quality food. The quality mechanic makes it so new players can't even do what they used to be able to do. I remember paying newbies in large amounts of steel for labor and gathering, but if the newbie hasn't boosted his stats to at least a decent level through a month of grinding or so, they're not of any value to me anymore. The quality mechanic also makes it prohibitively difficult to boost stats as a newbie.

Perhaps the "oldbies" will respect my word if they don't respect Ai Shizuka's. Many of you remember me from my days as the chieftain of Pinevalley. The amount of time wasted back then to be an adequate hunter, miner, and chieftain was about a twentieth what it is now. Chieftain Hack McMack died crossing a river. Luckily, the tradition meter and the gods allowed me to start with more LP than I should have been able to.

I love the game, and I love the Devs and their work. They need to make some serious changes before it's worth the time of a "casual player" again. When I say casual, I mean anyone who does anything other than play H&H. If the Trav remembers having a job, going to school, or even having a slight semblance of some real-life things to do, he'll remember that spending a half an hour finding a cow is actually wasting a thirtieth of your waking day trying to find a fucking cow!

Get real, people!
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Re: A game for newbies?

Postby sabinati » Mon Oct 05, 2009 9:15 pm

I'm pretty sure the trav has a job dude :roll:
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