Okay, Shockedfrog, We Can Take The Trees But...

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Re: Okay, Shockedfrog, We Can Take The Trees But...

Postby Cejer » Fri Jun 05, 2009 10:30 pm

Perhaps NPC guards should require someone to leave their character active after they log out. Communities in the real world have the advantage that it's, you know, the real world and civil officers can always be contacted. But some HH communities will have the very real metagame problem that people need to sleep and usually can't be woken to defend a virtual town. If town guards had the option to log off but keep their character in the world, that would prevent completely soulless NPCs but would allow some measure of security all day long.
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Re: Okay, Shockedfrog, We Can Take The Trees But...

Postby Devour » Fri Jun 05, 2009 10:44 pm

loftar wrote:Hmm. I'm not quite sure just how to react to this. On one hand, we do intend to make it harder to steal and destroy stuff by implementing some nifty features with regard to land ownership, villages, walls, guarding NPCs &c., but on the other hand, it's not like we intend to make it impossible to steal stuff.

On the one hand, it would make a potentially great difference, since one wouldn't be able to take an entirely new (and therefore scrappable) character to steal stuff. Some time and work would have to be invested in the character before he could steal stuff.

On the other hand, one should, in the end, have to enforce the law by one's own hand. Of course, it is also true that one can't really be expected to be logged in constantly to monitor one's land. Hopefully, some of this will be fixed with tracking and offense points and the like.

In the end though, I very much doubt we'll want to ban players for doing stuff or anything of the like. I must also admit that I laughed a lot while reading this thread. No offense, but it was rather funny. :)

Jorb probably has more to say. I think he's away listening to Bruce Springsteen right now, though.


Perfectly understandable, it's in an alpha, and it's going to be a loooooong time before the features are in to truly defend towns.

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Re: Okay, Shockedfrog, We Can Take The Trees But...

Postby WorkerDrone » Fri Jun 05, 2009 10:57 pm

The whole experience was mostly grating for me, but otherwise...

Yeah, I guess we can have a good laugh now. And keep laughing until shockedfrog simply comes out states, "I don't like what you have going on here, and I want you to leave Ring Seven. You don't deserve to have such an organized community, and you shouldn't be so well set up. I want you to go back to newb land while I go far and wide be leaps and bounds ahead of you."

By action after action, Shockedfrog's goal in this game is to be the best, but in a ruthless and annoying manner.

We can only thank the fact that actual combat and murder is so hard and unforgiving in this game that he hasn't found a way to kill people one by one to his own needs.

My stance on it? Fairly much nothing. See him in your garden? Put a fucking arrow through his skull. But don't go after the pest, it only inflates his ego.

As long as I'm playing this game, nothing at all Shockedfrog can do will stop me from finding ways to expand my own home and hearth, but also those of my community.

He doesn't stand a chance against a united front such as what people are setting up now. Laketown, Bottleneck, and even those lone homesteads in the frontier lands, all will go farther, way farther then Shockedfrog.

You know why? Because he's an asshole who doesn't have any mates at his back, and his sociopathic behavior will keep him from any form of community so long as he keeps at it.

Communities will always have a foot ahead no matter how many shockedfrogs there are.
Last edited by WorkerDrone on Fri Jun 05, 2009 11:12 pm, edited 1 time in total.
[02:31] <WorkerDrone> Kinky.
[02:31] <Malicus> Actually, it's more like it destroyed his pants.
[02:31] <WorkerDrone> Even more kinky.
[02:32] <Malicus> Yes.
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Re: Okay, Shockedfrog, We Can Take The Trees But...

Postby Vattic » Fri Jun 05, 2009 11:11 pm

Grating, that's not a bad way to describe how I found the whole experience either. I cant say I enjoyed today very much, loosing a real life days worth of work like that. But, by Armok, we will prevail!
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Re: Okay, Shockedfrog, We Can Take The Trees But...

Postby sami1337 » Fri Jun 05, 2009 11:13 pm

WorkerDrone wrote:The whole experience was mostly grating for me, but otherwise...

Yeah, I guess we can have a good laugh now. And keep laughing until shockedfrog simply comes out states, "I don't like what you have going on here, and I want you to leave Ring Seven. You don't deserve to have such an organized community, and you shouldn't be so well set up. I want you to go back to newb land while I go far and wide be leaps and bounds ahead of you."

By action after action, Shockedfrog's goal in this game is to be the best, but in a ruthless and annoying manner.

We can only thank the fact that actual combat and murder is so hard and unforgiving in this game that he hasn't found a way to kill people one by one to his own needs.

My stance on it? Fairly much nothing. See him in your garden? But a fucking arrow through his skull. But don't go after the pest, it only inflates his ego.

As long as I'm playing this game, nothing at all Shockedfrog can do will stop me from finding ways to expand my own home and hearth, but those of my community.

He doesn't stand a chance against a united front such as what people are setting up now. Laketown, Bottleneck, and even those lone homesteads in the frontier lands, all will go farther, way farther then Shockedfrog.

You know why? Because he's an asshole who doesn't have any mates at his back, and his sociopathic behavior will keep him from any form of community so long as he keeps at it.

Communities will always have a foot ahead no matter how many shockedfrogs there are.


Getting the murder skill isn't actually far fetched. If i were to get it tomorrow, which should be possible, i could murder everyone in my town if i wanted to, because noone will expect it. Not that i will..I don't like the idea of murdering people.
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Re: Okay, Shockedfrog, We Can Take The Trees But...

Postby loftar » Fri Jun 05, 2009 11:23 pm

Well, I must at least admit that if someone were to do the same to my crucibles, I'd be a li'l pissed as well. I'd probably abuse my powers and hack the map data to find his hearth fire and wreak divine rage upon him. And I'd enjoy doing it. :)
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Re: Okay, Shockedfrog, We Can Take The Trees But...

Postby sami1337 » Fri Jun 05, 2009 11:31 pm

How much steel are we talking about anyway? 2 bars or something? Or a batch?
The ones who see things differently.

You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
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Re: Okay, Shockedfrog, We Can Take The Trees But...

Postby RaptorJedi » Fri Jun 05, 2009 11:31 pm

I found yours last night Loftar, and though you weren't on, I stood outside your property and went "Trespassing, Trespassing, lalalalalala" :3=
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Re: Okay, Shockedfrog, We Can Take The Trees But...

Postby Cejer » Fri Jun 05, 2009 11:32 pm

EDIT: Ah. Apparently he only got 7 of our crucibles.
Last edited by Cejer on Fri Jun 05, 2009 11:34 pm, edited 1 time in total.
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Re: Okay, Shockedfrog, We Can Take The Trees But...

Postby Dragooble » Fri Jun 05, 2009 11:32 pm

a batch. about 7 crucibles or something like that.
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