Astarisk wrote: Take back my previous pointless solution statement, I wish to use it here. All you have done now is cause havok and chaos for every village. Now they'd need to expand their searching area greatly, and the game starts to become more like a chore, or a game of will. All it takes is one unscouted ram that could lay somewhere far off from your village to destroy an entire village. It makes for extremely unfun game play mechanics and tips the scale in the attackers favor greatly. Not only that, It will just encourage more people to build villages in locations where a ram can't go undetected (such as islands).
yeah i guess so, i was thinking more of people who had left scents hiding in vaults and somehow forgot about the non scent leaving villages, hermit etc
What about when you click the scent on the floor within a certain radius (1000+ tiles or so) of perps hideout you get a build ram option, then at least people with scents out will have to come out of hiding to look, sure, you could turn the ram around and use it elsewhere, but maybe people shouldnt build so close to others peoples places, it would still break after 1000 or so tiles, also, ram should travel on raft, but still be subject to the certain amount of tiles it can travel even on water, it could sink if you take it too far, downstream as opposed to across river