by Yolan » Tue Sep 29, 2009 5:01 pm
Yeah, add rivers, and take into account that we only have 'shallow walkable' and 'deep swim' depths, and we got ourselves a map.
Look, considering its alpha, I wouldn't give a rats if the devs nuked this current map. In fact, I'd welcome it if the new one was more like above.
I enjoyed sampling this map, but yeah, its got its issues.
I would support a map reset after:
1) Boats, bridges, and better road transport is in.
2) Several new buildings are in.
3) Village code is extended to be suitable for towns containing more than a number of close personal acquaintances.
4) Forest/grassland tiles are made dynamic, and forest tiles have a mild auto seed rate.
5) Mines are overhauled to be exploratory, multiple level, and even dangerous. Tracks, mine carts, can be made worth while if ore veins when actually found are made much more beneficial in terms of their % chance of turning into bars.
How do other people feel about this? What do you think would be a good reason for a map reset? What would you like to see in a new world, apart from the above, very sweet ocean capable map design?
Myself, I am leaning towards saying that the devs somewhat over compensated in the rarity of mines in this map, but I could be convinced otherwise. I guess it depends on how well future features enable us to connect up distant places.
EDIT: Seriously though, if we get those above five points in, and I think we can expect most of them in the long run, plus a map reset, we have ourselves something approaching a very solid game. Add code for warfare, new monsters, a replacement for the current LP system, and seasons... and my god.... *droool*
Last edited by Yolan on Tue Sep 29, 2009 5:12 pm, edited 1 time in total.