Curios in Salem?

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Re: Curios in Salem?

Postby Potjeh » Thu Mar 08, 2012 3:53 pm

Making an alt in Salem takes more interaction, but a lot less time. I still don't see it as a problem, though, because it takes a lot more resources to make an alt that can do any crime, so losing those alts will hurt quite a bit.

Anyway, I think the reason for Haven's alt explosion is the same as the reason for hunger bots. Both issues are caused by making consumption of resources the character development bottleneck rather than the production. This IMO is a completely flawed design that has to change. It's virtually trivial to max out one character's mentory with decent curios, and since there's no equivalent of hunger bot for curios, the only thing one can do with excess curios is making an alt factory.

There's two possible solutions that I see - either removing the mentory size limit, or making decent curios harder to get. I favour the latter, and I think the best way to do it would be to add crafted curios that combine base curios into a single item. These should give less total LP than their constituent parts, but they'd pack more LP into less slots. So a more casual player would just use the base curios while nolifers would grind combo curios all day. We need some middle ground between bronze steeds and pearls anyhow. IMO all of these should combine things from different industries (foraging included) to further reward good village organization and generally make a tighter economy. Hell, they could even make worthless stuff like cat gold actually valuable.
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Re: Curios in Salem?

Postby Nummy » Thu Mar 08, 2012 3:57 pm

Potjeh wrote:Making an alt in Salem takes more interaction, but a lot less time. I still don't see it as a problem, though, because it takes a lot more resources to make an alt that can do any crime, so losing those alts will hurt quite a bit.

Anyway, I think the reason for Haven's alt explosion is the same as the reason for hunger bots. Both issues are caused by making consumption of resources the character development bottleneck rather than the production. This IMO is a completely flawed design that has to change. It's virtually trivial to max out one character's mentory with decent curios, and since there's no equivalent of hunger bot for curios, the only thing one can do with excess curios is making an alt factory.

There's two possible solutions that I see - either removing the mentory size limit, or making decent curios harder to get. I favour the latter, and I think the best way to do it would be to add crafted curios that combine base curios into a single item. These should give less total LP than their constituent parts, but they'd pack more LP into less slots. So a more casual player would just use the base curios while nolifers would grind combo curios all day. We need some middle ground between bronze steeds and pearls anyhow. IMO all of these should combine things from different industries (foraging included) to further reward good village organization and generally make a tighter economy. Hell, they could even make worthless stuff like cat gold actually valuable.

That is also bad. Why now just increase cost of criminal act to something like 1 million LP?
If you nerf all curios, then all skills are affected, if you nerf only criminal act skills then people can still level up other skill with current curios. Bronze steed is pretty nice curio for us who don't want to run around like headless chickens to search for curios...
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Re: Curios in Salem?

Postby Tonkyhonk » Thu Mar 08, 2012 4:00 pm

Nummy wrote:That is also bad. Why now just increase cost of criminal act to something like 1 million LP?
If you nerf all curios, then all skills are affected, if you nerf only criminal act skills then people can still level up other skill with current curios. Bronze steed is pretty nice curio for us who don't want to run around like headless chickens to search for curios...

i wonder if paradox people were too drunk when they decided to pick you.
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Re: Curios in Salem?

Postby kralmir » Thu Mar 08, 2012 4:14 pm

Nummy wrote:
kralmir wrote:back in w2 the world was 4 times larger and on average 10 times less populated

i saw entire supergrids stop having trees, imagine the same on this world.

There are simple solutions to prevent this, but anyway, we won't discuss that here neither we are allowed to discuss about Salem too much as we are still under NDA.



the curio system is a solution the devs tried, you are seriously the 2nd person in this thread that gives the simple solution but refusal to explain bullshit.(or was it you the first time too?)

hey did you know there is a simple solution for a six year old blind boy with both his legs broken to visit another planet with life by next week? im not going to explain how though, but there totally is. - thats basically on the same level as what i read in your post. a wonderfull and simple fix to a problem you conveniently refuse to share but it totally exists.
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Re: Curios in Salem?

Postby Potjeh » Thu Mar 08, 2012 4:19 pm

Nummy, are you actually capable of reading? Because your reply is completely unrelated to the contents of my post.
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Re: Curios in Salem?

Postby sabinati » Thu Mar 08, 2012 5:03 pm

Nummy, more like Dummy
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Re: Curios in Salem?

Postby MagicManICT » Thu Mar 08, 2012 5:45 pm

Tonkyhonk wrote:
Nummy wrote:That is also bad. Why now just increase cost of criminal act to something like 1 million LP?
If you nerf all curios, then all skills are affected, if you nerf only criminal act skills then people can still level up other skill with current curios. Bronze steed is pretty nice curio for us who don't want to run around like headless chickens to search for curios...

i wonder if paradox people were too drunk when they decided to pick you.


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Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Curios in Salem?

Postby Onionfighter » Thu Mar 08, 2012 5:54 pm

I like the idea of combined curios.
Still, Salem seems to handle the black skills in better way.
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Re: Curios in Salem?

Postby Potjeh » Thu Mar 08, 2012 5:55 pm

No reason why H&H couldn't handle them the same if we finally got that new siege system.
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Re: Curios in Salem?

Postby jorb » Thu Mar 08, 2012 6:34 pm

Potjeh wrote:Anyway, I think the reason for Haven's alt explosion is the same as the reason for hunger bots. Both issues are caused by making consumption of resources the character development bottleneck rather than the production.


The fact that I can essentially always consume my resources in Salem is one of the things I quite like about it. This in combination with the fact that many things have alternate uses -- as compost, as silver, as food, as a study item, in smelters &c -- which leads to at least some interesting choices.
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