Oddity wrote:bitza makes many good points, and I will take them all into account when I create H&H II
bitza wrote:
this is h&h, not minecraft, not farmville, not salem. it's not meant to be a happy romp through the woods, it's meant to be dangerous specifically for new characters - you shouldn't be able to kill a bear after 2 days on a new char. the animal AI tends to mess with the pacing of the game a bit too as it becomes way too easy to kill animals - once you have a boat and sling and some marksman there's really not much stopping you from building a village idol. (incidentally i think vidol needs more expensive materials as well!)
perhaps it's not my viewpoint that's immature and intellectually challenged, but yours. your argument here boils down to bascally "animals with murder are too hard and they need to be removed and everyone who disagrees with me is a moron" - this is literally what you said in your response to me.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
Rhiannon wrote:In the end, i believe making the game financially supportable for J&L would be best to urge them to continue developing H&H yes? Do you really think making some uber extreme game as you have defined would do that? Considering that "Carebears", intellecutal crafters, and causual multi-gamers outnumber extreme uber mono-gamers like 1000 to 1?
loftar wrote:QQ moar.
So you don't like any other kind of sandbox player, ya dont like carebears and farmers and crafters and the multitudes of players who can find JUST as much enjoyment in H&H doing those things as you do in your uber "deathwoods frolic".
Considering that "Carebears", intellecutal crafters, and causual multi-gamers outnumber extreme uber mono-gamers like 1000 to 1?
Oddity wrote:Please learn to express yourself in a less annoying manner.
Karede wrote: It takes a special kind of autism to play this game
Rhiannon wrote:bitza wrote:
this is h&h, not minecraft, not farmville, not salem. it's not meant to be a happy romp through the woods, it's meant to be dangerous specifically for new characters - you shouldn't be able to kill a bear after 2 days on a new char. the animal AI tends to mess with the pacing of the game a bit too as it becomes way too easy to kill animals - once you have a boat and sling and some marksman there's really not much stopping you from building a village idol. (incidentally i think vidol needs more expensive materials as well!)
perhaps it's not my viewpoint that's immature and intellectually challenged, but yours. your argument here boils down to bascally "animals with murder are too hard and they need to be removed and everyone who disagrees with me is a moron" - this is literally what you said in your response to me.
If you want a game for a super small group of your friends and never have nothing more, then sure, you can implement your tooth and nail super "Only one way to succeed" game. You are the actual one, considering your mechanic layouts here, who wishes the game to be so restictive that only your way of uber-domination will ever reach any level of success. As J&L are learning right now in their little dallience with an actual gaming BUSINESS model. Your ideas would never go over in even a smallish mass market way with enough people to bring any developmental return in a game. Which = a game always being nothing BUT a small little laggy game in someone's basement or dormroom to be played amongst their friends. So you don't like any other kind of sandbox player, ya dont like carebears and farmers and crafters and the multitudes of players who can find JUST as much enjoyment in H&H doing those things as you do in your uber "deathwoods frolic". BALANCE of some sort between the 2 extremes is always the goal of any game in trying to make it both profitable and worth the effort. It's the idea of making sure a game can please both sides that ends with actual success. You seem to want to make it so hard that NO casual player or any other type of player besides "war griefers" or "war griefer slaves" would ever find a place here. It would no longer be a sandbox if "Being just like you" or "serving under you" was the only way to find a place in the game. There are LOTS of games who solved THAT particular financial//developemental problem by simply making 2 servers instead of 1. If that is, those like you must have it so extreme.
In the end, i believe making the game financially supportable for J&L would be best to urge them to continue developing H&H yes? Do you really think making some uber extreme game as you have defined would do that? Considering that "Carebears", intellecutal crafters, and causual multi-gamers outnumber extreme uber mono-gamers like 1000 to 1?
Tonopah wrote:-snip-Update P-claim and V-idol maintenance/requirements -snip-
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