Bigfish wrote:- q chick = q egg <= q fodder ( so good chicks can be decreased by bad fodder)
Bigfish wrote:- q bear cape = (sewing*dex*psy)^(3/2) {©sabinati}
loftar wrote:warrri wrote:Will the first raised hen already be as high as the quality of the fodder or does it raise only ~5 per generation like cows?
In fact, it works quite differently. New eggs that are layed will have a quality of the average of the quality of the hen and the cock, ±5. When the chicks are hatched, they will need to eat three times to grow into adult creatues. Each time they eat, their quality decreases if the fodder quality is less than their own quality.
II. Weapons and armor
taken from my post on wiki http://havenandhearth.wikia.com/wiki/Weapons http://havenandhearth.wikia.com/wiki/Armor
Meele weapons:
Stone Axe: -needs update-
Militia Sword: -needs update-
Bronze Sword: -needs update-
Soldier Sword: -needs update-
Battleaxe of the Twelfth Bay: -needs update-
Damage with Swords: Base Damage + 1/3 str
Damage with Axes: Base Damage + 1/2 str
Ranged Weapons
Sling: 30 base damage
Bow: -needs update-
Ranger bow: -needs update-
Damage with Ranged weapaons: -needs update-
Armor
Vapntreyiu: 75HP, AC 10/10
Leather Armor: -needs update-
Bear Cape: 125 HP, AC 0 / 15
Chainmail Shirt: -needs update-
Bronze Armor: 975 HP, AC 100/100 (2R)
Plate Armor: 1025 HP, AC 150/75
Other things with armor:
Leather Boots: -needs update-
Leather Pants: -needs update-
Ranger's Boots: -needs update-
Druid's Helm: 310 HP, AC 30/10
Hirdsman's Helmet: 230 HP, AC 40/20
Boar Tusk Helmet: -needs update-
Soldier's Helmet : 425 HP, AC 50/25
Bigfish wrote:Working on this atm:
Ranged Weapons
Sling: 30 base damage
Bow: -needs update-
Ranger bow: -needs update-
Damage with Ranged weapaons: -needs update-
jorb wrote:Ranger's Bow, Q10: 300 damage
Woodbow, Q10: 75 damage
Sling, Q10: 60 damage
Bone Arrow, Q10: 20 damage
Stone Arrow, Q10: 10 damage
Stones, Q10: 0 damage
Jackard wrote:moral of the story - the 'aesop', if you will -
all germans are evil
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