Gondor - Proposal for a World Seven

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Re: Gondor - Proposal for a World Seven

Postby Yolan » Thu May 09, 2013 9:57 am

Yes we can!
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Re: Gondor - Proposal for a World Seven

Postby _Gunnar » Mon May 20, 2013 1:43 pm

For this to succeed, the main stumbling block is going to be people with the enthusiasm and interest to not only found it but also stick with it and keep it going. I'm not convinced that that exists, I'm afraid.

Something similar could be done in w6, and I hope that it is... but I'm not expecting success.
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Re: Gondor - Proposal for a World Seven

Postby Vaku » Mon May 20, 2013 5:18 pm

_Gunnar wrote:For this to succeed, the main stumbling block is going to be people with the enthusiasm and interest to not only found it but also stick with it and keep it going. I'm not convinced that that exists, I'm afraid.

Something similar could be done in w6, and I hope that it is... but I'm not expecting success.


That is why it will be propelled by the shear excitement of players in a new world. I know that come World 7, my group of friends and I will be all over this new project, simply because, we recognize it as the most fun we'll have come a fresh start.

It's also the due to a fresh start that the project will have an excellent chance to root itself a community that will recognize this new village as their home, rather than any previous location.

This clause doesn't so much apply to nubile vets and noobs of this world, or the willing fresh descendants of a murder; however, they are few and far between. I feel that without being placed within the protection of an already established faction, this project will be vulnerable to them this world, despite the project being neutral in nature.

You're totally spot on about the enthusiasm issue this world. Even though it was exciting for me to see and follow the Brodgar project, I can't seem to bring myself to play here as I used to. It's just something about this world that makes it very depressing to play. Perhaps it was the great Lag-cataclysm, or the mass exodus to Salem, but something just pulls me out of it after I spend a month back.

What I'm really hoping for this world, for this project to fly, is some Benevolent Leadership from people in the Lawspeaker/Chief position, as well as people with the connections to the stronger and well established entities. It's through their grace and understanding initially that'll allow this place to become well populated and lively.

Anyways, that being said, I'm still very optimistic for the project come a new world. For a semblance of this to happen post-Brodgar, this world, will require a great announcement and continued reinforcement all around to keep people aware of what an amazing thing they'll be helping come to life in the scope of HnH by doing this.
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Re: Gondor - Proposal for a World Seven

Postby _Gunnar » Mon May 20, 2013 6:58 pm

I think the fact that you can't find enthusiasm in this world probably means you won't be able to find it in the next world. Theoretical enthusiasm isn't much use ;)

To be honest, this project isn't that different from many villages which already exist. Nothing is stopping you and your friends from building an inner keep now... trade & diplomacy (& hard work) can get you the rest of the way. Not to mention it would be good to test your ideas.

Oh, and don't wait about for w7, by the time it happens i think nearly everyone hopes some game mechanics will have changed anyway, which means all these theoretical layouts will have to be scrapped anyway.
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Re: Gondor - Proposal for a World Seven

Postby mvgulik » Mon May 20, 2013 7:44 pm

_Gunnar wrote:For this to succeed, the main stumbling block is going to be people with the enthusiasm and interest to not only found it but also stick with it and keep it going. I'm not convinced that that exists, I'm afraid.

Yep.

You need more than just the goal of starting/creating it. I think that's where Brodgar went wrong. After the main goal was accomplished, there where no general follow-up goals (at least not that I know off.).
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Re: Gondor - Proposal for a World Seven

Postby Vaku » Mon May 20, 2013 8:57 pm

_Gunnar wrote:I think the fact that you can't find enthusiasm in this world probably means you won't be able to find it in the next world. Theoretical enthusiasm isn't much use


Don't get me wrong. I'm no fortune teller, but I'm pretty sure that I know myself well enough to know when I'll be amped for something big. As you can see, I'm one of the more involved people in this thread, and I know I won't have a problem adhering to the momentum once I get started.

_Gunnar wrote:Oh, and don't wait about for w7, by the time it happens i think nearly everyone hopes some game mechanics will have changed anyway, which means all these theoretical layouts will have to be scrapped anyway.


As to the layouts, I created them with changes in mind. They're easily manipulated from my end. Moreover, they're made in accordance to the square footage needed for various industries, buildings and comfort.

If we get something mind blowing, like horses, other vehicles, siege mechanics, key revamp, or a fix to bugs, not much will be affected by the current layout. And I trust that when a major change does take place, concerned parties involved in the project, like yourself perhaps, will point out a hiccup in the plans that'll quickly be tended to.

As to other villages being remarkably similar. I think we all can agree that the most recent iteration of Brodgar has exceeded some expectations, as I imagine this city, once it's brought into the world, will do the same. And much like a movie's new release brings much fanfare, so will a much anticipated new world do the same, invigorating the community to have a go at this without much trepidation.
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Re: Gondor - Proposal for a World Seven

Postby Yolan » Tue May 21, 2013 6:00 am

Yeah, I'm moving towards the opinion that what is needed are people who are interested in the idea of a large, plot based city, to work towards that goal in this world, now.

Speaking in terms of doing something practical, now, I'm thinking we'd just need to find a decent clay node, and trade the supplies for a bwall corner post, then expand it in a spiral form as more people move in.

Image

You only need one initial corner post, then you just expand that baby as you get immigrants. The orange would be branch off walls that just run until they hit the other side.

You might end up needing a lot of bricks, but never all at once, just bit by bit. That makes it more suitable to a town that constantly aims to expand. Also, people cant bash a wall and suddenly have access to the whole of the town.

Other changes to Brodgars style... 25x25 plots is nicer I think. A good compromise between farming needs and density.
A 10 tile wide road running along with plots on either side would make traffic easier too. Trees could be planted in the middle on
a strip.


Why do all this again?

I think the town serves a niche. It's for noobish people like myself, or people who are bored of regular villages and want to hang around with more players. It's fun, relatively low stakes, and different. I don't think there is any need to be waiting for another world to keep experimenting with this kind of place.
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Re: Gondor - Proposal for a World Seven

Postby virre111 » Tue May 21, 2013 12:12 pm

Jepp, now we can just wait for world 7 :P
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Re: Gondor - Proposal for a World Seven

Postby krikke93 » Tue May 21, 2013 12:16 pm

Yolan wrote:Image

Genius, just genius!
Hope you have a great day
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Re: Gondor - Proposal for a World Seven

Postby Flame » Tue May 21, 2013 2:13 pm

I don't think there is any need to be waiting for another world to keep experimenting with this kind of place.



Ssssooo......this means you're gonna start it?
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