Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
bmjclark wrote:The issue is that the chances of you getting 2 hits in on someone who knows what they're doing quickly enough for having a full attack bar to matter is pretty slim. There needs to be something that makes 1 moving hit count, and that something needs to not 1 shot or screw someone who's chasing super hard like the hits did last world, because the hits are few and far between on someone who's pretty experienced with running away.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
DeadlyPencil wrote:They should remove water qualities effect on stamina as well, its not realistic anyways.
Secondly - choosing "drink" from a container stops running, and of course choosing to move stops drinking, as it does now.
Karede wrote: It takes a special kind of autism to play this game
Karede wrote: It takes a special kind of autism to play this game
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