Wishful Thinking for Haven

General discussion and socializing.

Re: Wishful Thinking for Haven

Postby jordancoles » Sat Aug 10, 2013 8:17 pm

Dex and more than 1 psyche food would be nice.
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Re: Wishful Thinking for Haven

Postby Thijssnl » Sat Aug 10, 2013 8:21 pm

A good source of midgame intfood, comparing to str or perc which is incredibly easy to produce a lot of int is looking a little meager imo.
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Re: Wishful Thinking for Haven

Postby Jojjkano » Sat Aug 10, 2013 8:35 pm

Thijssnl wrote:A good source of midgame intfood, comparing to str or perc which is incredibly easy to produce a lot of int is looking a little meager imo.


Jorbonzola?
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Re: Wishful Thinking for Haven

Postby CinderHeart » Sun Aug 11, 2013 8:43 am

Thijssnl wrote:A good source of midgame intfood, comparing to str or perc which is incredibly easy to produce a lot of int is looking a little meager imo.

And mayhaps the Perched Perch? According to the discussion wiki, Fishing is good this time of year!
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Re: Wishful Thinking for Haven

Postby Nummy » Sun Aug 11, 2013 9:07 am

int and psy . Specially int food for start of the world. It's damn annoying as it is now. until you have cheese your int sucks, after you get cheese, your int can get to 200+ easily when you don't need it much.
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Re: Wishful Thinking for Haven

Postby DDDsDD999 » Sun Aug 11, 2013 9:33 am

wtf is with all this food shit? I'd rather a siege system that isn't junk, bug fixes, wolves, eagles, squirrels, half of the shit on jorb's concept stuff, etc, and all you people want is to stuff your face-holes with food.
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Re: Wishful Thinking for Haven

Postby CinderHeart » Sun Aug 11, 2013 9:54 am

DDDsDD999 wrote:wtf is with all this food shit? I'd rather a siege system that isn't junk, bug fixes, wolves, eagles, squirrels, half of the shit on jorb's concept stuff, etc, and all you people want is to stuff your face-holes with food.

my my aren't you the barbarian.

But to be on the civil side, I would like a few more mechanics on some rather 'controlled' fighting, other than the fancifully chaotic battles I've always heard about in sailor's stories and bard's songs. Rather I would like, more or less, a ballad one day to hear about a battle instead over such petty disputes but more for ideals or some such! Take the crusades, albeit a bit of a controversial war.

Call it naive, but what I am tl;dring for are new mechanics that would help out the newbies of today at the start, something that encourages them at least an ounce more that life is not THAT bad in HnH once you get going.
CinderHeart wrote:"Pedo mellon a minno" – "The Doors of Durin, Lord of Moria. Speak, friend, and enter."

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─▄▄──█░░░░░░░░░░░█──▄▄
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Re: Wishful Thinking for Haven

Postby Thijssnl » Sun Aug 11, 2013 10:54 am

Jojjkano wrote:
Thijssnl wrote:A good source of midgame intfood, comparing to str or perc which is incredibly easy to produce a lot of int is looking a little meager imo.


Jorbonzola?


So either spend 152~ hours to make cheese giving 50 base int or hunt an hour and find several boars and a bear (And get more feps for a 150th of the time!). Not everyone (hermits, small villages) massproduces cheese.
Besides although fishing is okay fish has meh base stats and will not rise in Q easily.
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Re: Wishful Thinking for Haven

Postby NOOBY93 » Sun Aug 11, 2013 11:05 am

Thijssnl wrote:
Jojjkano wrote:
Thijssnl wrote:A good source of midgame intfood, comparing to str or perc which is incredibly easy to produce a lot of int is looking a little meager imo.


Jorbonzola?


So either spend 152~ hours to make cheese giving 50 base int or hunt an hour and find several boars and a bear (And get more feps for a 150th of the time!). Not everyone (hermits, small villages) massproduces cheese.
Besides although fishing is okay fish has meh base stats and will not rise in Q easily.

Also, people who have high Q fish use the nodes for mussels anyway...
So fuck fish.
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Re: Wishful Thinking for Haven

Postby Jojjkano » Sun Aug 11, 2013 12:38 pm

CinderHeart wrote:
But to be on the civil side, I would like a few more mechanics on some rather 'controlled' fighting, other than the fancifully chaotic battles I've always heard about in sailor's stories and bard's songs. Rather I would like, more or less, a ballad one day to hear about a battle instead over such petty disputes but more for ideals or some such! Take the crusades, albeit a bit of a controversial war.

Call it naive, but what I am tl;dring for are new mechanics that would help out the newbies of today at the start, something that encourages them at least an ounce more that life is not THAT bad in HnH once you get going.


Yeah if we try hard enough maybe we can rip out the games soul, then lets change the name to haven & carebear. :roll:
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