jordancoles wrote:WaffleEggnog wrote:Jojjkano wrote:You can't make running harder because snares, traps and roots only fuel the gank style of play. If you're bound or slowed once you're instantly dead regardless of other combat changes. That's not any better.
well this i think is kind of false, if the person ur chasing isnt gonna run away and u have higher stats obv u wont need the gank squad as much.
however i do think running away needs to be a viable option, so snares are kinda dumb

, and ofc that stats should matter. like some1 said maybe just change the wieghts abit more, say equal stat moving punch always break def whilst standing still movement punch remains the same, and obv lower stats wont break u while u run, for example. tinker a bit n find the perfect balance of that maybe?