minck1 wrote:Where do you find enough bears to get 200k lp per hour?
Devour wrote:
1. Hit 300 in a combat skill.
2. Farm bears for ridiculous amounts of LP.
3. Hit 500 farming within three days. ( Warri's comment on 200k LP per hour is my basis for this. )
4. Farm better crops than dedicated farmer.
5. lol at everyone else.
Devour wrote:Nevermind the fact that this character would also be able to easily defend his village in time of an attack and would be able to quickly grind up skills to fill any other potential role in the village. ( The farming he does would probably give him a great deal of LP, probably enough to hit high stats within other skills. )
Devour wrote:My point is that it is possible, with the current LP system, to quite easily hit high skills in other ones than the one you're currently using, due to the high LP gain at the upper end of the tier. This just means good characters get better at things that they are not meant to be good at compared to people who dedicate themselves to a single skill.
Devour wrote:Where you're going with this makes no sense, sabi, you're just saying that a group of characters with low skills and a single high one would be better than a single character with lots of high skills. Which is true, in a way, when you consider time usage.
But, a group of characters with lots of high skills are far superior to a group of characters each dedicated to a single skill. And, really, with bear farming it's not that hard to do.
Devour wrote:@Pascal666: What's the point in playing a multiplayer game if you're unwilling to play with other players? There is, after all, Harvest Moon for you to play if you don't want to. That doesn't even have other players who can fuck your work up. The reason for a cap is so that players don't have to grind up a bunch of seperate skills, only a few of them. Say three skills to a theoretical "max". That would give players enough dedication to each individual skill whilst giving them a bit of flexibility in terms of choices.
sabinati wrote:fail 1. how long do you think it will take you to get 300 in a combat skill? don't forget that for the combat skill to be meaningful you would also need a great deal of strength
fail 2. have you tried killing a bear with the new combat system? now also factor in the reduced LP gain that has been mentioned.
fail 3. even ignoring 1 and 2, i seriously doubt you could have 200k/lp and hour for 20 hours a day for 3 days
fail 4. it's still going to take approx 4 months of harvesting your crops every day to raise the q from 10 to 500
fail 5. if it's possible for you to do it's possible for everyone else
sabinati wrote:and why is it a problem that he can defend himself and his village?
sabinati wrote:so what you're actually wanting is a runescape-like thing where you only get better at a skill by doing that skill? or are you complaining about higher LP gain that upper tier characters get (which helps, but doesn't fully compensate for, the diminishing returns built in to the system)?
sabinati wrote:a group of characters each with 10m LP that each specialize in one skill is better than a character with 10m LP and an even distribution of skills. what part of that is not registering with you?
sabinati wrote:where does he say he doesn't want to play with other players?
and finally, jorb has said before that he hates the idea of caps, so what is the point in playing a game that is uncapped by design if you want to play a game with caps? There is, after all, World of Warcraft for you to play if you don't want to. That does have skill caps. The reason for not having skill caps is so that players can do whatever they want because it's a sandbox. If they want to focus on three skills they can, or if they want to spend lp on all skills they can.
Devour wrote:HUR DUR HUR
minck1 wrote:If someone has enough time to grind 100M LP, they have enough time to grind 6 specialists to 10M LP caps. I have mixed feelings about caps. They do give casual players a slightly more competitive playing field but hardcore players always find a way around them.
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