Chakravanti wrote:Yeah but there's always a way to avoid death. If you're the storyteller and the character dies because of the roll of a dice it's because you, the storyteller said "If you lose this dice roll you die.' If there's 'nothing you can do about it' even though your the storyteller...then your game own you. The golden rule in all White wolf publications (and at my table) are: Fuck the rules, story matters #1. It's a big fucking world out there and just because peeps are gunning for one of your chars doesn't mean you can't find a reason to have him tipped off and/or sent support from the-enemy-of-my-enemy type of faction.
Now and then I've had a really stupid player whose character I killed. It was a plot device to explain why their player was not invited to the next session.
Characters surviving solely because of the fact that they're characters cheapens both player and non-player characters. It is, as you've said, a big fucking world out there - and it sure as hell doesn't revolve around the player characters. Unless there is a special reason that the character would be aware of their impending death, it's no form of roleplaying that I've ever heard of to make the character aware. Rules are rules, and story matters, sure, but if you have to bend credulity to ensure a player survives, that's too Deus Ex Machina for me. I've never liked White Wolf because it prostitutes rules to hurfdurf pretentious stories.