RoB problem

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Re: RoB problem

Postby Jfloyd » Sun Jul 19, 2009 11:51 pm

Colbear, I make 4000LP after 20 minutes of hunting. It's not that much.
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Re: RoB problem

Postby Antique » Sun Jul 19, 2009 11:56 pm

Jfloyd wrote:Colbear, I make 4000LP after 20 minutes of hunting. It's not that much.

But here is the problem: Not everyone is a hunter. hunting gives massive LP, but a lot of people prefer to say, work in the mines trying to stockpile wrought iron and coal for steel crucibles. Or they are focused on processing the leather FOR that towns hunters, and so on. Too many people act like the main goal of this game is to be a hunter fist-fighting bears in their off time while bench pressing supermodels.
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Re: RoB problem

Postby Malicus » Sun Jul 19, 2009 11:58 pm

My nature character gets tons of LP, and he ain't a hunter. Hunting isn't the only source of a lot of LP.
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Re: RoB problem

Postby Antique » Mon Jul 20, 2009 12:02 am

Malicus wrote:My nature character gets tons of LP, and he ain't a hunter. Hunting isn't the only source of a lot of LP.

And I wasn't saying that hunting is the only source of LP. You can make plenty of LP by simply clear-cutting forests, and if you are actively grinding for LP 10,000 is nothing.
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Re: RoB problem

Postby Jfloyd » Mon Jul 20, 2009 12:03 am

Antique wrote:
Jfloyd wrote:Colbear, I make 4000LP after 20 minutes of hunting. It's not that much.

But here is the problem: Not everyone is a hunter. hunting gives massive LP, but a lot of people prefer to say, work in the mines trying to stockpile wrought iron and coal for steel crucibles. Or they are focused on processing the leather FOR that towns hunters, and so on. Too many people act like the main goal of this game is to be a hunter fist-fighting bears in their off time while bench pressing supermodels.

No, I was just talking about hunting lv 1 foxes for when ever I need food.....
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Re: RoB problem

Postby Raephire » Mon Jul 20, 2009 12:04 am

Antique wrote:
Malicus wrote:My nature character gets tons of LP, and he ain't a hunter. Hunting isn't the only source of a lot of LP.

And I wasn't saying that hunting is the only source of LP. You can make plenty of LP by simply clear-cutting forests, and if you are actively grinding for LP 10,000 is nothing.


20 minutes earns me 10k at least.
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Re: RoB problem

Postby Antique » Mon Jul 20, 2009 12:04 am

Raephire wrote:
Antique wrote:
Malicus wrote:My nature character gets tons of LP, and he ain't a hunter. Hunting isn't the only source of a lot of LP.

And I wasn't saying that hunting is the only source of LP. You can make plenty of LP by simply clear-cutting forests, and if you are actively grinding for LP 10,000 is nothing.


20 minutes earns me 10k at least.

Yes, but you can smash down entire villages by sneezing.
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Re: RoB problem

Postby theTrav » Mon Jul 20, 2009 12:07 am

Antique wrote:here is the problem: Not everyone is a hunter. hunting gives massive LP, but a lot of people prefer to say, work in the mines trying to stockpile wrought iron and coal for steel crucibles. Or they are focused on processing the leather FOR that towns hunters, and so on. Too many people act like the main goal of this game is to be a hunter fist-fighting bears in their off time while bench pressing supermodels.


You make quite decent LP doing mining / farming / crafting tasks, the primary benefit being that you're getting reliable LP and at substantially less risk than hunters (although their risk is currently close to un-measurable until path finding happens).

The way that many crafting tasks like tanning leather and arranging silk worms don't give LP is a bit of a drag, but it's kind of offset by the large LP you get for crafting said leather into things.

You shouldn't criticize the LP gain ratios until you've actually done some statistical analysis on it. Unfortunately that requires a lot of discipline in actually doing the work, timing, and capturing results.

But yeah, 4000 LP isn't tons and tons for an advanced player (because of access to high LP reward crafting) but is a fair bit to a really new player.

My heart doesn't really go out to someone who just wanted to see if it was possible to stop all other new people from playing as his first action though. We've had plenty of other 'wall in' tests done
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Re: RoB problem

Postby Delamore » Mon Jul 20, 2009 12:10 am

theTrav wrote:Well, it's been tested now. Dev's don't refund on goods lost in testing, nor do they remove ill gotten gains from testing.

If you didn't want to lose your LP you should have removed your claim after placing it and PMed the dev's to let them know it could be done.

Was the basket wall also testing? Lol Goons ;)


As an aside, this can sort of be corrected by a group of established characters, however they'd need to build a village totem very close to the RoB, and leave some crime scents around so I can't really see it being worth their while...


All of this will probably become a non issue when the dev's implement public village spawns, that's a fair bit off for the moment.

I would LOVE a dev to confirm this, so when I crash the server to dupe the hell out of shit I won't have it taken away from me.
Please could you get a dev to post this for us?
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Re: RoB problem

Postby Jackard » Mon Jul 20, 2009 12:14 am

Just a heads up, when I went to take a look at this, the claim over RoB remained invisible even after clicking that little "show claim" button.

i dont know why
Last edited by Jackard on Mon Jul 20, 2009 12:15 am, edited 1 time in total.
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