loftar wrote:... because there would be no progression after the cap is reached? Seems like an easy question to me.
On a hard cap yes, but I'm sure you could easily think of ways to implement a soft cap and many have been suggested. Either way though there needs to be other areas of progression beyond character stats and quality grind, and with the current curiosity mechanics and offline LP gain I would argue that character progression is
barely meaningful progression at all. The attributes are where all effort really goes.
To be fair, though, that's just because those "heaping amount of LP" are the consequences of earlier actions, rather than the previous 14 hours.
It's just a poorly though out system in my opinion.
It is nice that it allows players to focus more on the production aspects of Haven & Hearth rather than the character progression aspect, but the balance between the two is not right at all. You spend an hour or two of your time searching for curiosities which can keep a character or SEVERAL characters supplied for days and spend the rest of your time working on village production, but what happens when you're at a point where you can no longer progress until some time has passed? A game should not force its players to log off because they can't do anything else, at least not a good game.
Of course the previous system of LP through actions was not any better, but it was at least a form of another time sink where players weren't actually bored out of their minds.