Haven 2.0: "Hafen"

General discussion and socializing.

Re: Haven 2.0: "Hafen"

Postby Potjeh » Tue Aug 05, 2014 7:45 pm

loftar wrote:
Potjeh wrote:My beef is with making three million pumpkin pies and two million straw dolls.

Then again, if you hadn't had to do something to gain the character you wanted, you wouldn't have anything to lose if he died, would you?

There are degrees of something, and I'm sick and tired of this strawman. What are we, Democrats and Republicans? It's not either infinite investment or no investment at all.
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Re: Haven 2.0: "Hafen"

Postby Xcom » Tue Aug 05, 2014 8:58 pm

Potjeh wrote:
loftar wrote:
Potjeh wrote:My beef is with making three million pumpkin pies and two million straw dolls.

Then again, if you hadn't had to do something to gain the character you wanted, you wouldn't have anything to lose if he died, would you?

There are degrees of something, and I'm sick and tired of this strawman. What are we, Democrats and Republicans? It's not either infinite investment or no investment at all.


Potjeh you say you want a cap. That's quite black and white and have zero interpretation. If you said you wanted diminishing returns or a form of softcap then it wouldn't be so as you call it less "Democrats and Republicans". But your asking for a hard cap that basically will act as a roof where you aim to reach then there after stagnate.
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Re: Haven 2.0: "Hafen"

Postby Anon9k » Tue Aug 05, 2014 9:31 pm

Potjeh wrote:
Anon9k wrote:The part when you are getting numbers is the part of the competition. If you do it slower than enemy then it means you are worse than him in planning.

Or it means you have a life.

True.
Success in the game is equal to effort put in it, like in almost any other activity, both real and virtual.
Why do you think it should be otherwise?
Do you expect your real life to give you everything if you are not investing in it or some particular activities?
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Re: Haven 2.0: "Hafen"

Postby Kaios » Tue Aug 05, 2014 9:38 pm

Xcom wrote:dumb

Anon9k wrote:dumb


hi guys I'm not sure you're actually reading all of the posts and also note that Potjeh has been maintaining this argument with Loftar and Jorb for a long time and just because you don't see all points listed here doesn't mean his suggestions are as black and white as you make them out to be nor is he saying they are not subject to change
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Re: Haven 2.0: "Hafen"

Postby Jackard » Tue Aug 05, 2014 9:43 pm

Anon9k wrote:True.
Success in the game is equal to effort put in it, like in almost any other activity, both real and virtual.
Why do you think it should be otherwise?
Do you expect your real life to give you everything if you are not investing in it or some particular activities?

Effort equals success, huh? This poster sounds very young.
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Re: Haven 2.0: "Hafen"

Postby Dzedajus » Tue Aug 05, 2014 10:09 pm

It's like Jorb and Loftar can't see beyond grind and don't know what the fuck are they doing.
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Re: Haven 2.0: "Hafen"

Postby Duderock » Tue Aug 05, 2014 11:09 pm

Danno wrote: Everyone who grinds in this game should permanently have their slider set to "tradition" since it's clear as day that none of you want to see any "change".

LOL!

Anyway I completely agree with Danno. I've been playing since the world with Ring of Brodgar up to the world before the curiosity system(which I must admit is a better alternative). Now I'm back but before I decided quit, the best time I've had with H&H was easily the period before we had an established village and everything wasn't a quality grind. I'll admit I've never been a super high level player, but that's not where I found the enjoyment. The fun came from finally finishing an ambitious project and interacting with other villagers.

The social aspect of H&H needs to be expanded upon, because the way it is encourages isolationism. Yes I know there is SOME interaction, but its abysmal for an mmorpg even with the small populations.

A while ago Potjeh said something that I believe holds true till this day;
High investment characters, permadeath and pvp. Pick two.
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Re: Haven 2.0: "Hafen"

Postby Potjeh » Tue Aug 05, 2014 11:24 pm

Xcom wrote:Potjeh you say you want a cap. That's quite black and white and have zero interpretation. If you said you wanted diminishing returns or a form of softcap then it wouldn't be so as you call it less "Democrats and Republicans". But your asking for a hard cap that basically will act as a roof where you aim to reach then there after stagnate.

Do you even read bro?
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Re: Haven 2.0: "Hafen"

Postby loftar » Tue Aug 05, 2014 11:26 pm

Potjeh wrote:There are degrees of something, and I'm sick and tired of this strawman. What are we, Democrats and Republicans? It's not either infinite investment or no investment at all.

Certainly, but it sounded like you were discussing something qualitative, rather than something merely quantitative. I didn't intend to "discredit" your argument, I just wanted you to expand on it in the suggested tangent.

Kaios wrote:It's just a poorly though out system in my opinion.

It has been stated many times already, but neither Jorb nor I are of the opinion that the curiosity system is perfect. I can't say I've seen "heaping amounts" of better systems being suggested, however.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Haven 2.0: "Hafen"

Postby Potjeh » Tue Aug 05, 2014 11:28 pm

I think there is a qualitative difference between infinite and finite, no matter what actual number the latter is.
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