Potjeh wrote:No, a hardcap on maximum advantage granted by grind. Grinding further can always increase advantage against people with a similar level of investment in character, because you're not going to be at that maximum against them. I really don't see why it's so hard to understand, because it was originally your idea (or it might have been Jorb's, I'm not sure).
Of course I understand it, and it's not like I'm opposed to it in itself, but that depends, of course, on the actual realization of it. What I'm saying is that, when you say that "don't really give a fuck about shitty features as long as they're not mandatory", it sounds like you keep suggesting it because you want it to be given a realization that makes character progression irrelevant to the point where you can ignore it. If this is not the case, then character grind
is still effectively indefinite, which you explicitly state you want to avoid.
Also, this has also been mentioned previously, but I'm sure you must recognize that going too far on this issue creates a situation where the only way to grind "effective strength" is by mass-producing alts instead. If, per your suggestion, the current combat Delta were given a hardcap of, say, 2 or 3 or so, then that situation would obviously arise. Did you have any thoughts on how to combat that problem?