loftar wrote:Duderock wrote:Last week was spent building high quality weapons using their superior blacksmith stats.
This is not actually what you're saying, but thinking about weapons strikes a chord with something I was thinking about last week.
In the context of "grinding weapons", it is interesting to note that, even if I can keep grinding q93 swords given a certain character and asset configuration, that won't help me make a better weapon than that no matter how many q93 swords I make. To produce that better weapon instead, I may have to do something more qualitative than to just keep grinding swords, like venturing out to find better clay or ore to make a q107 sword, or perhaps try to make a B12 axe instead, or something else.
What I was thinking about was in the context of food. I was considering if it isn't a bit retarded that I can, theoretically speaking, just eat ~250,000 blueberries in order to produce a character with 500 INT, and whether it wouldn't be more fun if I had to keep advancing towards qualitatively different food (and/or more variety, or something) to keep advancing, somehow (and we already have some plans baking for Haven 2 that aren't entirely dissimilar from that).
This is just a rant, really, because I'm still not sure just what conclusions I should be drawing from that, but perhaps someone found it interesting.
Actually this ties in a lot with what I'm saying. We are opting for a more qualitative approach in both our cases. It makes things a lot more strategic and adds variety like you said.
I'm definitely in favor of advancing in qualitatively different food over the current quantitative one. Its more fitting for a sustainable sandbox.