
What is grind? Generally its repetitive actions that get boring or serve little purpose. That is if we assume it has no purpose.
Everything in Haven has a purpose, even if you don't see or use it. Someone somewhere does. This is not a debatable point.
Is quality and stat levels and issue in having fun? Maybe. We go back to what is grind. If the only game content is raising and raising some more both skills and stats with nothing else then yes grind can set in. This why why Haven needs much much more long term content.
I've said this many times now. Skills need prerequisites to achieve them. Then they need use to perfect them. Just because I now know how to make steel does not mean Ive learned the complexities of plate casting, reinforcements, and hard points. The same applies to weaponry. I may have basic weaponry knowledge but to pick up a B12 with no prior knowledge does not make me an instant master with it.
When we continually raise quality, stats, or skills its not a grind if we have a point to work toward. Again that is need for content.
Since this began as talk about combat Im just tossing this out. Weaponry and armor needs overhaul. They do not serve their purpose and force one direction. A b12 for example is a slashing and crushing weapon. Its natural opponet would be plate armors. A Soldiers sword would be a slashing and piercing weapon. Its match would either be chainlmail or plate equally. What I am pointing out is every weapon and armor should be special and viable depending on the strategy you choose to use. Currently they are not so.
Ultimately combat must have several things. Some of these are skills, technology, a form of morale, and the ability for players to innovate within the system. Movement combat is a perfect example. It allows for players to overcome obstacles to fell potentially greater enemies. Thus evening out the system.
I know many of you are going to disagree with me on this because lets be honest to many seek to balance such things toward faction combat and heavy pvp. Haven needs balance for all play styles not a narrow view. Plenty of people play with little aim for a pure pvp or faction based system. Argue all you want but it is true.
Above I've just suggested a few things. If you are serious about your issues then offer a solution. Otherwise you are only debating the wind.
Thank you for reading!