loftar wrote:Sigh. I read it through, and I already regret it. This is precisely what I mean by "not having seen heaping amounts" of good ideas.
I'm sure you won't be satisfied with that response, but to be honest I don't really know what to respond. I've read your replies like five times over by now, and I can tell that they're either horrible, vague or just hopelessly abstract (or just entirely obvious), but I'm having a very hard time putting my finger on just how. I can't really motivate spending more time trying to exalt just why they are bad, though, so I'm afraid I'll have to leave you thinking I'm an idiot.
And having players repeat tedious tasks infinitely to gain an ever-growing advantage against latecomers is a good idea? My ideas would be less vague if people weren't always screaming "wall of text". There's no room to include anything more than a very brief example.
Having people progress from blueberries to blueberry pies to OP cheese is what's already happening. What's so new and exciting about that idea? Don't get me wrong, more variety in the foods is sorta fun, but people just end up eating the most valuable food in the end. No matter how much food you add, the players will reach the end of the list and things will stagnate - it's only a short matter of time.
Do you agree or disagree that it makes sense to use the players themselves as end-game content in a multiplayer game where you inevitably run out of things to do? That doesn't necessarily mean chaotic daily PvP, just take the question as literally as possible without thinking further on it. If you disagree, then I guess I'll stop wasting everyone's time and leave you to your thoughts.