Tonkyhonk wrote:guys, stop going too extreme, "listen to all i say or youre not listening cause i know better" kind of argument sounds even shittier.
Dzedajus wrote:tbh I don't care anymore what kind of train-wreck devs will make.
Kaios wrote:Danno for example has managed to maintain a calm and collected demeanor despite the fact his own large amount of effort he has put towards this discussion has basically been wasted so far as made evident by Loftar and Jorb.
Kaios wrote:loftar wrote:With the exception of Danno, when have I ever "shitten all over" an idea? I can't say that anything comes to mind.
I've seen lots of good ones and you said you haven't.Like what?
Oh jk i havent seen any good ones either.
Ninijutsu wrote:useless
loftar wrote:Certainly; I wasn't trying to paint out a dichotomy between "high single character investment XOR massive alting", where moving towards one intrinsically moves away from the other. It's a far more complex problem than that, and different aspects of the game prefer one or the other in different ways.
However, capping Delta the way I exemplified would certainly make the alting problem far worse, and I would think that it effectively just replaces the character grind with just as much alt grind. In that way, I don't see that it wouldn't even improve the situation you complain about. (Unless you prefer alt grinding to character grinding, but I doubt this is the case.)
And time investment beating actual player skill with no contest at all is definitely a problem. IMO player skill determining the outcome is a crucial element of anything that wants to be considered a game, and if we can't agree on that axiom there's simply not enough common ground for any productive discussion.
I'm not sure I agree on the finer details of the characterization of the problem, but I do agree that there is a problem in that general direction, and it is something I already intend to have in mind when designing the new combat system for Haven 2.
However, I think it should be said that I don't necessarily and intrinsically mind that people who have more time on their hands and/or more drive to play them game use that to enhance their situation in the game. I mean, what would even be the alternative? Sure, the numbers can be balanced in various ways, but I don't really see that there's a way to completely and qualitatively avoid that factor in a fundamental way. Say, for instance, that you have two players of about equal actual player skill -- would you then suggest that the game keep them equal even if one plays ten times as much as the other?
Potjeh wrote:To reiterate, player skill is a central element of any game.
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