Any coders/programmers looking for a project?

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Re: Any coders/programmers looking for a project?

Postby agent_orange » Mon Feb 21, 2011 7:52 pm

virus_128 wrote:hire jorb&loftar :D

They already signed The Contract with Paradox (in blood).
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Re: Any coders/programmers looking for a project?

Postby Thijssnl » Mon Feb 21, 2011 7:54 pm

Agarrett wrote:Interesting. I too was looking into perhaps making a space game, although quite a bit different from yours. I was learning programming, but every time I found a decent tutorial, they had somewhere around 100 videos, and after 50 or so, my understanding of the whole thing goes down the drain. I hope to take some programming classes in school soon though, and my friend and I are looking into making a game called The Space Beyond.

We already had a small prototype in the BYOND system, which was called "The Space BYOND". However, we realized that although the system works exceptionally well with SS13, we planned to have moving spaceships, and when you move large tiles in the system, it gets choppy, and the potential for our game to grow was thrown out the window because of the simplicity of the entire engine. We decided to ditch BYOND and move to Java, which is where the idea fell apart.

Hopefully we can revive it in the future when we actually have teachers to advise us and help us make adjustments.

I like the idea of this project, and I hope our "relationship" in H&H doesn't make you ban me from trying your game or something similar.

Ofcourse not, like I said multiple times: Pure politics xD Lets not begin about thát again though.

virus_128 wrote:hire jorb&loftar :D

I think they did a genius job on H&H, but wouldnt know how they could help me with a 3D game :)
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Re: Any coders/programmers looking for a project?

Postby Kinky » Tue Feb 22, 2011 1:18 pm

These threads always make me chuckle....
as DatOne already stated...
Why you won't find talent and why this will fail

1. So vague I thought it was a ice cream maker. (Backdrop)
If you just throw a bunch of ideas together it will be a sloppy mess of random this and that.
You need a consistent idea/world/history/events EVERYTHING.... Just like writing a novel...
You don't write by coming up with "ideas" you write by creating a setting and characters to place them in.
Than you adjust the world through the eyes of these people.

2. And this will all be supported by a tooth pick
The reason underlying technology is decided is for limitations, time and cost.
of these fail projects think they will just go ahead and pick a engine at random they think sounds cool
or even worse... create their own engine....
To pick a engine you decide what language it is in.

3. Dime a dozen
ideas, artists and even musicians are a dime a dozen.
People will join the project and people will leave the project... specially when they don't get paid
A game can exist without artists, ideas or musicians.
A game CAN NOT exist without programmers. Isn't HnH proof of that? (lol sorry jorb)

4. Everyone wants to lead but none to follow
You , yourself admit to complete and utter lack of experience of any game development.
Yet want to be in charge of the project.... Hate to bust your bubble but usually the pecking order is
Financing>Programmer>Animator>Modeler>Musician
I could break that down even more... but that works for example.
The degree of knowledge a coder has to program a 3d game is beyond "hello world"
which you are doing with modeling.

5. You feel so special you want a hug?
Why are you so special that a coder would spend time working on something you "control"
for your "purposes" that we don't have a clue about cause the license isn't even decided... without pay
when there is a billion other people out there looking for coder.
http://sourceforge.net/people/
http://www.gamedev.net/forum/8-help-wanted/
http://www.onrpg.com/boards/game-dev-classifieds/

not to mention all sites dedicated to paying programmers
http://www.getacoder.com/
http://www.freelancer.com/projects/by-t ... coder.html
http://www.project4hire.com/software-pr ... jects.html
http://www.elance.com/php/search/main/e ... lter=10183
http://www.scriptlance.com/tag/Programming


Now that you feel all depressed and sad that your game WILL fail...
I will cheer you up with pouring some salt into the open wounds.

MMO is beyond your capabilities.
Don't think about it... don't even dream about it.
Not going to happen.

I could go through every section above and label off the reasons why not just for the "MMO" part.

Security?
Database?
Experience?
Servers?

You are using a free forum host without a DNS name even...
I mean think on it... Not going to happen.

You want to be taken even slightly serious
1. drop MMO
2. Save some money.
3. Come up with a original FULLY detailed world.
4. Save some money.
5. This one is overlooked but this draws in programmers... ORIGINAL CHALLENGING CONCEPT TO CODE!
6. Save some money.
7. Mock ups , screenshots , models.....
8. Save some money.
9. After above is done buy a domain , buy a server to host webpage (offsite or buy another system)
10. Save some money.
11. Spend a week to month (what ever it takes you) setup a webpage.
12. Save some money.
13. Advertise with full details to everything help wanted with signup bonus(with money saved) after screening period and percentage of profits to coders.

At this stage you should have all "pre-fab" models done at least 1-2 real/semi-real coders.

There is so much more than this for indie but this is the jest of what you have to do as a "Hello world Modeler" to get a coder to look twice at your project.

Cause hate to break it to ya...
"Hello world Modeler" get "Hello world Coder"
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Re: Any coders/programmers looking for a project?

Postby Agarrett » Wed Feb 23, 2011 3:20 am

What a joy kill.

His idea is an indie game that doesn't expect to turn in a major profit, and have a few coders who may or may not stay. What you described might be essential for a higher level game, H&H is undeniable proof that a small game developer team can survive and turn in players.

I agree however that he does need to learn more programming if he wants to head this project, and finding a friend who can code instead of looking up online is a much better tool. Minecraft was developed by one guy for over a year, there is no reason that if he has dedication and a good idea, that he can succeed.

Also, I do believe he should set his goals a bit lower, but not so low that he forgets the idea entirely.

Think realistically, don't expect others to help too much but then again, you don't exactly need a massive development team to turn out something decent.
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Re: Any coders/programmers looking for a project?

Postby zacty » Wed Feb 23, 2011 3:34 am

fuck off kinky, your that guy in the back of the room who pours a shitton of negativity on good ideas because "it wont work" your also that person who gets proven wrong and everybody hates
so fuck off kinky
i really need to find a good signature
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Re: Any coders/programmers looking for a project?

Postby Lahrmid » Wed Feb 23, 2011 4:43 am

zacty wrote:fuck off kinky, your that guy in the back of the room who pours a shitton of negativity on good ideas because "it wont work" your also that person who gets proven wrong and everybody hates
so fuck off kinky


He's telling the truth.

All that "if you want i bad enough" or "don't let anybody tell you that you can't do it" crap gets old.

Not realizing the things that Kinky stated are actually spot on correct means you're either very young or very ignorant.
Anybody who spends half an hour on any game/programming/CG forum knows that these projects are started every day, each and every one bound to fail.


Why? Because it's all wishful thinking, it takes years of practice, experience and knowledge to pull of a half-decent game.

Jorb/Loftar presumably knows that.
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Re: Any coders/programmers looking for a project?

Postby novaalpha » Wed Feb 23, 2011 5:17 am

Kinky wrote:These threads always make me chuckle....
as DatOne already stated...
Why you won't find talent and why this will fail

This guy knows what he is talking about. Please listen to him.
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Re: Any coders/programmers looking for a project?

Postby pordle » Wed Feb 23, 2011 8:43 am

lol@ motivational thoughts getting old - that was a cute one
I of course still agree that it's much more challenging than ppl think when they get one idea.
Someone mentioned that programming won't be the hard part - I can tell you from experience that planning programming counts as programming.
What do I mean?
Person x says, I think y should happen.
Person y knows that this language does not support that and tries to create a system to do it. Runs some tests and finds that the response time would not be w/in limits of what is not considered lag so the idea is scrapped. Try to refine the code - try a few different methods. All have similar results.
Until you talk about it, then test it, you can't know that it will turn out unless it's an inherent function that has libraries built for you.
You need the person with capabilities to not only KNOW what is possible to instantly approve or disprove ideas or those that would require something new to be tasked as such during brainstorming.

That takes someone understanding the language they are working with that isn't constantly looking up the syntax for even barebones functions. For example. In php when you make xml output, does it encode HTML entities or not for you, those type of obscure things will be something that years of debugging or usage have burned into your memories about what is possible. When you feed that XML into an SQL statement, what items could break the statement - these are the things that you pick up over time but if you are new to programming would beat your head against the wall for because syntactically your SQL is correct, it's the data that is the issue.

That large post is all the thoughts I didn't write in my first statement because I was trying to be gentle even tho it was taken wrong.
If you can't give a backstory for at least 5 main characters in your story - their entire lives from start to finish then you don't even have as much information as a 2 hour movie does. All this planning and thought and writing and editing adds up. You can't just make a drawing and expect it to be engaging. People will see it once and not become attached to it w/out a story.

My game has 2 journals full of ideas and testing results. It may be cheesy but I bought children's journals for them. Why? Simply because they have blank space at the top for a drawing and below that lines for information explaining the UI or the way it interacts. When I do get an idea I stop anything I'm doing and log it. I wouldn't even petition for people to help me because even with all my information I don't feel completely documented.

Even if you get thru all the process of making the game I BELIEVE and this is probably just me that with the selection of games out there that you need something NEW, something UNTRIED and dammit, something FUN instead of grindy to get a good fan base. One that would ask you to make the game paid, one that wouldn't tell you it's not worth it. One that would be appreciated for its creativity. I'll tell you an example of a creative thing my game is doing. Separation of ambience and object association. I have a system to draw views of items on the screen that cannot be interacted with. All the fluff you see around in games like trees. There is a rule that I wont model anything that doesn't need to be because it's not an interactable object. Bloom folks already put on its own layer in large games but I have a philosophy that if an object is not usable I'm not spending the computing power to generate and model then cull it. This pays off for me in speed and that's all I will say about it. I even tried one plan of saving every possible world view and using those frames instead of modeling them on the fly, the thing I disliked about that was the lighting changes weren't possible without some form of on the fly system. Don't even get me started on how im dealing with animals - I so want to blab about it but dread letting anyone know to take it. :D

Anyway this is the type of things that testing, and trying do for you and they all take TIME and manpower. These are the kind of things that keep your game from being just another xyz ripoff (xyz being any game). XYZ already exists - you won't steal it's customers because you make a knock off so following what others do. Choose a race, choose a class, go kill creatures, creatures roaming around waiting to die, pick up quests, it's all been done. Maybe I would have just a bit of enthusiasm for you if you had something new and creative so wow me. Tell me what is going to make your game better than all the others already out there - those are the things you need to have answers to if you do expect to make it a game for the public because we all already have games to choose from and every one of them asks themselves why they should try it. Ok, unless they are kids, kids will do whatever their friends do but kids generally don't have a ton of money so you need those with jobs playing too if you want to eat one day off your work.

You ever hear the saying, if you make it - they will come.
Promise yourself that you will make x amount of things weekly.
Then after 6 months see if you are still interested. Accept all feedback and especially take the heart the harsh comments because THEY are what will make you improve. You DO want honesty and you DO want to know what is wrong with your plans or you won't satisfy anyone but yourself. You can play your game alone but that is something you could do today w/out any work - just you and a pen with a piece of paper.
See if your programming or modeling has improved. See if just the idea is enough to drive you or all you have in that time are plans to get others on board that can be the competent ones. If the idea alone makes YOU improve your skills then its worthy of continuing. If it's just a fantasy and is still just rough drawings then get realistic and understand that even with the drive it isn't fueling your talent to improve so you are in stasis and should walk away. You can never rely on anyone but YOU to realize your dreams. If it doesn't interest you, you couldn't speak with enough passion to overcome a warm sell with an interested party. If you can't get a glow in your eye about why it's special in your fantasy land and convey that to others its doomed - doomed I say.

TLDR - I'm just a big old meanie that hates ppl or something.
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Re: Any coders/programmers looking for a project?

Postby mvgulik » Sat Feb 26, 2011 12:36 pm

pordle wrote:I don't feel completely documented.

Hehe ... There must be some alternative uses for that nice statement.

E:me->be
Last edited by mvgulik on Thu Aug 04, 2011 11:29 pm, edited 1 time in total.
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Re: Any coders/programmers looking for a project?

Postby Kinky » Thu Aug 04, 2011 9:59 pm

so Thijssnl how did it turn out for ya?
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