These threads always make me chuckle....
as DatOne already stated...
Why you won't find talent and why this
will fail
1. So vague I thought it was a ice cream maker. (Backdrop)
If you just throw a bunch of ideas together it will be a sloppy mess of random this and that.
You need a consistent idea/world/history/events EVERYTHING.... Just like writing a novel...
You don't write by coming up with "ideas" you write by creating a setting and characters to place them in.
Than you adjust the world through the eyes of these people.
2. And this will all be supported by a tooth pickThe reason underlying technology is decided is for limitations, time and cost.
of these fail projects think they will just go ahead and pick a engine at random they think sounds cool
or even worse... create their own engine....
To pick a engine you decide what language it is in.
3. Dime a dozenideas, artists and even musicians are a dime a dozen.
People will join the project and people will leave the project... specially when they don't get paid
A game can exist without artists, ideas or musicians.
A game CAN NOT exist without programmers. Isn't HnH proof of that? (lol sorry jorb)
4. Everyone wants to lead but none to followYou , yourself admit to complete and utter lack of experience of any game development.
Yet want to be in charge of the project.... Hate to bust your bubble but usually the pecking order is
Financing>Programmer>Animator>Modeler>Musician
I could break that down even more... but that works for example.
The degree of knowledge a coder has to program a 3d game is beyond "hello world"
which you are doing with modeling.
5. You feel so special you want a hug?Why are you so special that a coder would spend time working on something you "control"
for your "purposes" that we don't have a clue about cause the license isn't even decided... without pay
when there is a billion other people out there looking for coder.
http://sourceforge.net/people/http://www.gamedev.net/forum/8-help-wanted/http://www.onrpg.com/boards/game-dev-classifieds/not to mention all sites dedicated to paying programmers
http://www.getacoder.com/http://www.freelancer.com/projects/by-t ... coder.htmlhttp://www.project4hire.com/software-pr ... jects.htmlhttp://www.elance.com/php/search/main/e ... lter=10183http://www.scriptlance.com/tag/ProgrammingNow that you feel all depressed and sad that your game WILL fail...
I will cheer you up with pouring some salt into the open wounds.
MMO is beyond your capabilities.
Don't think about it... don't even dream about it.
Not going to happen.
I could go through every section above and label off the reasons why not just for the "MMO" part.
Security?
Database?
Experience?
Servers?
You are using a free forum host without a DNS name even...
I mean think on it... Not going to happen.
You want to be taken even slightly serious
1. drop MMO
2. Save some money.
3. Come up with a original FULLY detailed world.
4. Save some money.
5. This one is overlooked but this draws in programmers... ORIGINAL CHALLENGING CONCEPT TO CODE!
6. Save some money.
7. Mock ups , screenshots , models.....
8. Save some money.
9. After above is done buy a domain , buy a server to host webpage (offsite or buy another system)
10. Save some money.
11. Spend a week to month (what ever it takes you) setup a webpage.
12. Save some money.
13. Advertise with full details to everything help wanted with signup bonus(with money saved) after screening period and percentage of profits to coders.
At this stage you should have all "pre-fab" models done at least 1-2 real/semi-real coders.
There is so much more than this for indie but this is the jest of what you have to do as a "Hello world Modeler" to get a coder to look twice at your project.
Cause hate to break it to ya...
"Hello world Modeler" get "Hello world Coder"